Пример #1
0
        public override void Update(float elapsedSeconds)
        {
            foreach (Entity e in this.actives.Values)
            {
                ScoreComponent score = e.GetComponent <ScoreComponent>();
                LifeComponent  life  = e.GetComponent <LifeComponent>();

                System.Diagnostics.Debug.Assert(score != null, "ScoreComponent not found");
                System.Diagnostics.Debug.Assert(life != null, "LifeComponent not found");

                this.scoreboard.AddOrUpdate(e.EntityId, score.Value, life.Lives);
            }
        }
Пример #2
0
        private void HandlePlayerPingPacket(PlayerPingPacket p)
        {
            Entity e = this.entityWorld.EntityManager.GetEntity(p.EntityId);

            if (e != null)
            {
                ScoreComponent score = e.GetComponent <ScoreComponent>();
                LifeComponent  life  = e.GetComponent <LifeComponent>();

                System.Diagnostics.Debug.Assert(score != null, "PositionComponent not found");
                System.Diagnostics.Debug.Assert(life != null, "VelocityComponent not found");

                this.scoreboardUI.AddOrUpdate(p.EntityId, p.Ping);
            }
        }
Пример #3
0
        private void HandleScoreboardData(ScoreboardDataPacket p)
        {
            Entity e = this.entityWorld.EntityManager.GetEntity(p.EntityId);

            if (e != null)
            {
                ScoreComponent score = e.GetComponent <ScoreComponent>();
                LifeComponent  life  = e.GetComponent <LifeComponent>();

                System.Diagnostics.Debug.Assert(score != null, "PositionComponent not found");
                System.Diagnostics.Debug.Assert(life != null, "VelocityComponent not found");

                score.Value = p.Score;
                life.Lives  = p.Lives;
                if (p.EntityRespawned)
                {
                    e.AddComponent(new ShieldComponent());
                    e.GetComponent <RespawnComponent>().TimeSinceRespawn = 0;
                }
            }
        }