Start() публичный Метод

public Start ( ) : void
Результат void
Пример #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
   // TODO: Add your initialization logic here
   world = new World();
   world.Start();
   NetPeerConfiguration config = new NetPeerConfiguration("AsteroidShooter");
   NetworkAPI.Client = new NetClient(config);
   NetworkAPI.Client.Start();
   NetworkAPI.Client.Connect("127.0.0.1", 5432);
   base.Initialize();
 }