Пример #1
0
        //konstruktor za 2 scene
        public World(String castlePath, String castleFileName, String arrowPath, String arrowFileName, int width, int height, OpenGL gl)
        {
            this.castle_scene = new AssimpScene2(castlePath, castleFileName, gl);
            this.arrow_scene  = new AssimpScene2(arrowPath, arrowFileName, gl);

            this.m_width  = width;
            this.m_height = height;

            try
            {
                this.zid = new Cube();
            }
            catch
            {
                MessageBox.Show("Neuspjesno kreirana instanca klase Cube", "GRESKA", MessageBoxButton.OK, MessageBoxImage.Error);
            }

            m_textures = new uint[m_textureCount];
        }
Пример #2
0
 /// <summary>
 ///  Konstruktor klase World.
 /// </summary>
 public World(String scenePath, String sceneFileName, int width, int height, OpenGL gl)
 {
     this.m_scene  = new AssimpScene2(scenePath, sceneFileName, gl);
     this.m_width  = width;
     this.m_height = height;
 }