Пример #1
0
 /// <summary>
 ///  Konstruktor klase World.
 /// </summary>
 public World(String scenePath, String sceneFileName, String sceneFileName2, int width, int height, OpenGL gl)
 {
     this.m_scene  = new AssimpScene(scenePath, sceneFileName, gl);
     this.m_scene2 = new AssimpScene(scenePath, sceneFileName2, gl);           // !!!!!!!!!!!!!!!!!!!!!!
     this.m_width  = width;
     this.m_height = height;
 }
Пример #2
0
        /// <summary>
        ///  Konstruktor klase World.
        /// </summary>
        public World(String scenePath, String sceneFileName, String scenePath2, String sceneFileName2, String scenePath3, String sceneFileName3, int width, int height, OpenGL gl)
        {
            cube              = new Cube();
            cylinder          = new Cylinder();
            this.m_scene      = new AssimpScene(scenePath, sceneFileName, gl);
            this.m_scene2     = new AssimpScene(scenePath2, sceneFileName2, gl);
            this.m_scene_door = new AssimpScene(scenePath3, sceneFileName3, gl);
            this.m_width      = width;
            this.m_height     = height;
            m_textures        = new uint[m_textureCount];

            scale_x       = 1.0f;
            ambijentalna0 = 0.8f;
            ambijentalna1 = 0.8f;
            ambijentalna2 = 0.0f;

            visinaStola        = 3.0f;
            visinaTepiha       = -8.5f;
            visinaPostolja     = -8.0f;
            visinaTable        = -1.5f;
            visinaPodloge      = 0.0f;
            visinaMikrotalasne = 0.0f;
            visinaHrane        = 0.0f;

            hranaX = 1.0f;
            hranaZ = 0.5f;

            vrataX = 0.0f;
            vrataY = 0.0f;
            vrataZ = 0.0f;

            rotacijaHrane = 0.0f;
        }
Пример #3
0
 /// <summary>
 ///  Konstruktor klase World.
 /// </summary>
 public World(String scenePath, String sceneFileName, int width, int height, OpenGL gl)
 {
     this.m_scene    = new AssimpScene(scenePath, sceneFileName, gl);
     this.m_width    = width;
     this.m_height   = height;
     this.m_textures = new uint[m_textureCount];
 }
Пример #4
0
 /// <summary>
 ///  Konstruktor klase World.
 /// </summary>
 public World(String scenePath, String sceneFileName1, String sceneFileName2, int width, int height, OpenGL gl)
 {
     m_textures    = new uint[m_textureCount];
     this.m_scene  = new AssimpScene(scenePath, sceneFileName1, gl);
     this.m_scene2 = new AssimpScene(scenePath, sceneFileName2, gl);
     this.m_width  = width;
     this.m_height = height;
     TranslateX    = 0;
     TranslateY    = 0;
 }
Пример #5
0
        /// <summary>
        ///  Konstruktor klase World.
        /// </summary>
        public World(String scenePath, String sceneFileName, int width, int height, OpenGL gl)
        {
            this.m_scene        = new AssimpScene(scenePath, sceneFileName, gl);
            this.m_scene_bullet = new AssimpScene(scenePath, "lowpolybullet.3ds", gl);
            this.m_width        = width;
            this.m_height       = height;

            this.gl = gl;

            m_textures = new uint[m_textureCount];
        }
Пример #6
0
        /// <summary>
        ///  Konstruktor klase World.
        /// </summary>
        public World(String scenePath, String sceneFileName, int width, int height, OpenGL gl)
        {
            this.m_scene  = new AssimpScene(scenePath, sceneFileName, gl);
            this.m_arrow  = new AssimpScene(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "3D Models\\..\\..\\..\\3D Models\\Castle"), "arrow.obj", gl);
            this.m_width  = width;
            this.m_height = height;



            m_textures = new uint[m_textureCount];
        }
Пример #7
0
        /// <summary>
        ///  Konstruktor klase World.
        /// </summary>
        public World(String scenePath, String sceneFileName, String sceneFileName2, int width, int height, OpenGL gl)
        {
            this.m_scene  = new AssimpScene(scenePath, sceneFileName, gl);
            this.m_scene2 = new AssimpScene(scenePath, sceneFileName2, gl);
            this.m_width  = width;
            this.m_height = height;
            m_textures    = new uint[2];

            ambient0 = 0.8f;
            ambient1 = 0.8f;
            ambient2 = 0.0f;
        }
Пример #8
0
        /// <summary>
        ///  Konstruktor klase World.
        /// </summary>
        public World(String scenePath, String sceneFileName, int width, int height, OpenGL gl)
        {
            // Inicijalizacija scene za arrow i castle: OVDE SAM ISKULIRAO STA SE PROSLEDI IZ MAIN-A ZA PUTANJE, JER MORAM DVE SCENE TJ DVA MODELA UCITATI
            var scenePathForArrow = scenePath + "\\NewArrow";

            sceneFileName      = "Arrow.obj";
            this.m_scene_arrow = new AssimpScene(scenePathForArrow, sceneFileName, gl);

            var scenePathForCastle = scenePath + "\\NewCastle";

            sceneFileName       = "castle.obj";
            this.m_scene_castle = new AssimpScene(scenePathForCastle, sceneFileName, gl);

            this.m_width  = width;
            this.m_height = height;
            _wallFactory  = new WallFactory(this);

            m_textures = new uint[m_textureCount];

            FaktorSkaliranjaStrele = 1;
        }
Пример #9
0
 /// <summary>
 ///  Konstruktor klase World.
 /// </summary>
 public World(String scenePath, String sceneFileName, int width, int height, OpenGL gl)
 {
     this.m_scene  = new AssimpScene(scenePath, sceneFileName, gl); //instanciranje assimp scene
     this.m_width  = width;
     this.m_height = height;
 }