static void Main(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); ClientSocket client = new ClientSocket(); ModelManager model = new ModelManager(client); ChatSystem chat = new ChatSystem("Client"); Observer observer=new Observer("Observer", chat, model); Controller controller = new Controller(model, chat); Application.Run(new Login(controller)); //Mistake this call will go into a a loop which first leaves it when closing the GUI. First then it connects to the server //with the last 2 method calls. client.setObserver(observer); client.Loopconnect(); }
public void execute(string what) { //this switch case will execute a set of calls depending on the what. //MVC stuff switch (what) { case "login": if(modelManager.login(this.username,this.password)) { user = this.username; chat = new ChatSystem(user); this.loggedin = true; } else { MessageBox.Show("Login Incorrect, try again", "Login Incorrect"); } break; case "register": if (modelManager.register(this.username, this.password)) { goto case "login"; } else { MessageBox.Show("Register failed; Please try again.", "Registration Failed."); //check console output for OLEDB error message } break; case "sendMessage": modelManager.sendMessage(user, chat.getMessage()); break; case "logout": modelManager.logout(user); break; } }
public Observer(string name, ChatSystem chat, ModelManager model) { this.model = model; this.ObserverName = name; this.chat = chat; }
public Controller(ModelManager model, ChatSystem chatSystem) { this.chat = chatSystem; this.modelManager = model; }