Пример #1
0
 public static void Delete()
 {
     _instance = null;
 }
Пример #2
0
        private void PostInitialize()
        {
            Settings.LoadSettings();
            ImageManager.Delete();
            PathManager.Delete();

            TickDelay = Settings.Instance.GameTickTime;

            Width  = Settings.Instance.Width;
            Height = Settings.Instance.Height;

            FuzzyMachine.Initialize();
            StateMachine.Initialize();

            if (Settings.Instance.RandomSeed != 0)
            {
                Random = new Random(Settings.Instance.RandomSeed);
            }
            else
            {
                Random = new Random();
            }

            Obstacles = new List <BaseObstacle>();
            for (int i = 0; i < Settings.Instance.RockCount; i++)
            {
                Obstacles.Add(new Rock(new Location(Random.Next((int)Width), Random.Next((int)Height)), 30));
            }
            for (int i = 0; i < Settings.Instance.TreeCount; i++)
            {
                Obstacles.Add(new Tree(new Location(Random.Next((int)Width), Random.Next((int)Height)), 30));
            }

            SteeringForceCalculationType = SteeringForceCalculationType.WeightedTruncatedSum;

            StoneEdge();

            Entities = new List <BaseEntity>();
            for (int i = 0; i < Settings.Instance.HerbivoreCount; i++)
            {
                Entities.Add(new Herbivore {
                    State = Settings.Instance.HerbivoreStartState, Direction = Math.PI * 2 * Random.NextDouble(), Location = new Location(Random.Next(40, (int)Width - 40), Random.Next(40, (int)Height - 40))
                });
            }

            for (int i = 0; i < Settings.Instance.OmnivoreCount; i++)
            {
                Entities.Add(new Omnivore {
                    State = Settings.Instance.OmnivoreStartState, Direction = Math.PI * 2 * Random.NextDouble(), Location = new Location(Random.Next(40, (int)Width - 40), Random.Next(40, (int)Height - 40))
                });
            }

            InitGrids();
            NavGraph = new Graph();

            watch = new Stopwatch();
            watch.Start();

            timer          = new Timer();
            timer.Interval = TickDelay;
            timer.Tick    += new EventHandler(GameTick);
            timer.Start();
        }