Пример #1
0
 internal void InvokeEventForPaths(string[] paths, FileEvent e)
 {
     if (e == null)
     {
         return;
     }
     foreach (var p in paths)
     {
         if (IsValidPath(p))
         {
             AssetFileInfo asset = new AssetFileInfo(p);
             if (observedAssetTypes == UnityAssetType.None || (observedAssetTypes & asset.Type) == asset.Type)
             {
                 e.Invoke(asset);
             }
         }
     }
 }