Пример #1
0
        public bool Read(AssetsFileReader reader)
        {
            header = new ClassDatabaseFileHeader();
            header.Read(reader);
            if (header.header != "cldb" || header.fileVersion > 4 || header.fileVersion < 1)
            {
                valid = false;
                return(valid);
            }
            classes = new List <ClassDatabaseType>();

            long             classTablePos = reader.Position;
            AssetsFileReader newReader     = reader;

            if (header.compressionType != 0)
            {
                classTablePos = 0;
                MemoryStream ms;
                if (header.compressionType == 1) //lz4
                {
                    byte[] uncompressedBytes = new byte[header.uncompressedSize];
                    using (MemoryStream tempMs = new MemoryStream(reader.ReadBytes((int)header.compressedSize)))
                    {
                        Lz4DecoderStream decoder = new Lz4DecoderStream(tempMs);
                        decoder.Read(uncompressedBytes, 0, (int)header.uncompressedSize);
                        decoder.Dispose();
                    }
                    ms = new MemoryStream(uncompressedBytes);
                }
                else if (header.compressionType == 2) //lzma
                {
                    using (MemoryStream tempMs = new MemoryStream(reader.ReadBytes((int)header.compressedSize)))
                    {
                        ms = SevenZipHelper.StreamDecompress(tempMs);
                    }
                }
                else
                {
                    valid = false;
                    return(valid);
                }

                newReader           = new AssetsFileReader(ms);
                newReader.bigEndian = false;
            }

            newReader.Position = header.stringTablePos;
            stringTable        = newReader.ReadBytes((int)header.stringTableLen);
            newReader.Position = classTablePos;
            uint size = newReader.ReadUInt32();

            for (int i = 0; i < size; i++)
            {
                ClassDatabaseType cdt = new ClassDatabaseType();
                cdt.Read(newReader, header.fileVersion, header.flags);
                classes.Add(cdt);
            }
            valid = true;
            return(valid);
        }
        public bool Read(AssetsFileReader reader)
        {
            header = new ClassDatabaseFileHeader();
            header.Read(reader, 0);
            if (header.header != "cldb" ||
                !(header.fileVersion == 3 || header.fileVersion == 1) ||
                header.compressionType != 0)
            {
                valid = false;
                return(valid);
            }
            classes = new List <ClassDatabaseType>();
            ulong classTablePos = reader.Position;

            reader.BaseStream.Position = header.stringTablePos;
            stringTable     = reader.ReadBytes((int)header.stringTableLen);
            reader.Position = classTablePos;
            uint size = reader.ReadUInt32();

            for (int i = 0; i < size; i++)
            {
                ClassDatabaseType cdt = new ClassDatabaseType();
                cdt.Read(reader, reader.Position, header.fileVersion);
                classes.Add(cdt);
            }
            valid = true;
            return(valid);
        }
        public bool FromClassDatabase(ClassDatabaseFile pFile, ClassDatabaseType pType, uint fieldIndex)
        {
            ClassDatabaseTypeField field = pType.fields[(int)fieldIndex];

            name      = field.fieldName.GetString(pFile);
            type      = field.typeName.GetString(pFile);
            valueType = AssetTypeValueField.GetValueTypeByTypeName(type);
            isArray   = field.isArray == 1 ? true : false;
            align     = (field.flags2 & 0x4000) != 0x00 ? true : false;
            hasValue  = (valueType == EnumValueTypes.ValueType_None) ? false : true;

            List <int> childrenIndexes = new List <int>();
            int        thisDepth       = pType.fields[(int)fieldIndex].depth;

            for (int i = (int)fieldIndex + 1; i < pType.fields.Count; i++)
            {
                if (pType.fields[i].depth == thisDepth + 1)
                {
                    childrenCount++;
                    childrenIndexes.Add(i);
                }
                if (pType.fields[i].depth <= thisDepth)
                {
                    break;
                }
            }
            children = new AssetTypeTemplateField[childrenCount];
            int child = 0;

            for (int i = (int)fieldIndex + 1; i < pType.fields.Count; i++)
            {
                if (pType.fields[i].depth == thisDepth + 1)
                {
                    children[child] = new AssetTypeTemplateField();
                    children[child].FromClassDatabase(pFile, pType, (uint)childrenIndexes[child]);
                    child++;
                }
                if (pType.fields[i].depth <= thisDepth)
                {
                    break;
                }
            }
            return(true);
        }
Пример #4
0
 public virtual bool SetTypeInfo(ClassDatabaseFile file, ClassDatabaseType type, bool localCopy)
 {
     throw new NotImplementedException();
 }
Пример #5
0
 public virtual bool GetTypeInfo(out ClassDatabaseFile file, out ClassDatabaseType type)
 {
     throw new NotImplementedException();
 }
 public override bool GetTypeInfo(out ClassDatabaseFile file, out ClassDatabaseType type)
 {
     file = this.file;
     type = this.type;
     return(true);
 }
 public override bool SetTypeInfo(ClassDatabaseFile file, ClassDatabaseType type, bool localCopy)
 {
     this.file = file;
     this.type = type;
     return(true);
 }
Пример #8
0
        public void Write(AssetsFileWriter writer, long filePos, List <AssetsReplacer> replacers, uint fileID = 0, ClassDatabaseFile typeMeta = null)
        {
            if (filePos == -1)
            {
                filePos = writer.Position;
            }
            else
            {
                writer.Position = filePos;
            }

            header.Write(writer);

            foreach (AssetsReplacer replacer in replacers)
            {
                int    replacerClassId     = replacer.GetClassID();
                ushort replacerScriptIndex = replacer.GetMonoScriptID();
                if (!typeTree.unity5Types.Any(t => t.classId == replacerClassId && t.scriptIndex == replacerScriptIndex))
                {
                    Type_0D type = null;

                    if (typeMeta != null)
                    {
                        ClassDatabaseType cldbType = AssetHelper.FindAssetClassByID(typeMeta, (uint)replacerClassId);
                        if (cldbType != null)
                        {
                            type = C2T5.Cldb2TypeTree(typeMeta, cldbType);

                            //in original AssetsTools, if you tried to use a new monoId it would just try to use
                            //the highest existing scriptIndex that existed without making a new one (unless there
                            //were no monobehavours ofc) this isn't any better as we just assign a plain monobehaviour
                            //typetree to a type that probably has more fields. I don't really know of a better way to
                            //handle this at the moment as cldbs cannot differentiate monoids.
                            type.scriptIndex = replacerScriptIndex;
                        }
                    }

                    if (type == null)
                    {
                        type = new Type_0D
                        {
                            classId           = replacerClassId,
                            unknown16_1       = 0,
                            scriptIndex       = replacerScriptIndex,
                            typeHash1         = 0,
                            typeHash2         = 0,
                            typeHash3         = 0,
                            typeHash4         = 0,
                            typeFieldsExCount = 0,
                            stringTableLen    = 0,
                            stringTable       = ""
                        };
                    }

                    typeTree.unity5Types.Add(type);
                }
            }
            typeTree.Write(writer, header.format);

            Dictionary <long, AssetFileInfo>  oldAssetInfosByPathId = new Dictionary <long, AssetFileInfo>();
            Dictionary <long, AssetsReplacer> replacersByPathId     = replacers.ToDictionary(r => r.GetPathID());
            List <AssetFileInfo> newAssetInfos = new List <AssetFileInfo>();

            // Collect unchanged assets (that aren't getting removed)
            reader.Position = assetTablePos;
            for (int i = 0; i < assetCount; i++)
            {
                AssetFileInfo oldAssetInfo = new AssetFileInfo();
                oldAssetInfo.Read(header.format, reader);
                oldAssetInfosByPathId.Add(oldAssetInfo.index, oldAssetInfo);

                if (replacersByPathId.ContainsKey(oldAssetInfo.index))
                {
                    continue;
                }

                AssetFileInfo newAssetInfo = new AssetFileInfo
                {
                    index = oldAssetInfo.index,
                    curFileTypeOrIndex  = oldAssetInfo.curFileTypeOrIndex,
                    inheritedUnityClass = oldAssetInfo.inheritedUnityClass,
                    scriptIndex         = oldAssetInfo.scriptIndex,
                    unknown1            = oldAssetInfo.unknown1
                };
                newAssetInfos.Add(newAssetInfo);
            }

            // Collect modified and new assets
            foreach (AssetsReplacer replacer in replacers.Where(r => r.GetReplacementType() == AssetsReplacementType.AddOrModify))
            {
                AssetFileInfo newAssetInfo = new AssetFileInfo
                {
                    index = replacer.GetPathID(),
                    inheritedUnityClass = (ushort)replacer.GetClassID(),                              //for older unity versions
                    scriptIndex         = replacer.GetMonoScriptID(),
                    unknown1            = 0
                };

                if (header.format < 0x10)
                {
                    newAssetInfo.curFileTypeOrIndex = replacer.GetClassID();
                }
                else
                {
                    if (replacer.GetMonoScriptID() == 0xFFFF)
                    {
                        newAssetInfo.curFileTypeOrIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID());
                    }
                    else
                    {
                        newAssetInfo.curFileTypeOrIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID() && t.scriptIndex == replacer.GetMonoScriptID());
                    }
                }

                newAssetInfos.Add(newAssetInfo);
            }

            newAssetInfos.Sort((i1, i2) => i1.index.CompareTo(i2.index));

            // Write asset infos (will write again later on to update the offsets and sizes)
            writer.Write(newAssetInfos.Count);
            writer.Align();
            long newAssetTablePos = writer.Position;

            foreach (AssetFileInfo newAssetInfo in newAssetInfos)
            {
                newAssetInfo.Write(header.format, writer);
            }

            preloadTable.Write(writer);
            dependencies.Write(writer);

            // Temporary fix for secondaryTypeCount and friends
            if (header.format >= 0x14)
            {
                writer.Write(0); //secondaryTypeCount
            }

            uint newMetadataSize = (uint)(writer.Position - filePos - 0x13); //0x13 is header - "endianness byte"? (if that's what it even is)

            if (header.format >= 0x16)
            {
                // Remove larger variation fields as well
                newMetadataSize -= 0x1c;
            }

            // For padding only. if all initial data before assetData is more than 0x1000, this is skipped
            if (writer.Position < 0x1000)
            {
                while (writer.Position < 0x1000)
                {
                    writer.Write((byte)0x00);
                }
            }
            else
            {
                if (writer.Position % 16 == 0)
                {
                    writer.Position += 16;
                }
                else
                {
                    writer.Align16();
                }
            }

            long newFirstFileOffset = writer.Position;

            // Write all asset data
            for (int i = 0; i < newAssetInfos.Count; i++)
            {
                AssetFileInfo newAssetInfo = newAssetInfos[i];
                newAssetInfo.curFileOffset = writer.Position - newFirstFileOffset;

                if (replacersByPathId.TryGetValue(newAssetInfo.index, out AssetsReplacer replacer))
                {
                    replacer.Write(writer);
                }
                else
                {
                    AssetFileInfo oldAssetInfo = oldAssetInfosByPathId[newAssetInfo.index];
                    reader.Position = header.firstFileOffset + oldAssetInfo.curFileOffset;
                    reader.BaseStream.CopyToCompat(writer.BaseStream, oldAssetInfo.curFileSize);
                }

                newAssetInfo.curFileSize = (uint)(writer.Position - (newFirstFileOffset + newAssetInfo.curFileOffset));
                if (i != newAssetInfos.Count - 1)
                {
                    writer.Align8();
                }
            }

            long newFileSize = writer.Position - filePos;

            // Write new header
            AssetsFileHeader newHeader = new AssetsFileHeader
            {
                metadataSize    = newMetadataSize,
                fileSize        = newFileSize,
                format          = header.format,
                firstFileOffset = newFirstFileOffset,
                endianness      = header.endianness,
                unknown         = header.unknown,
                unknown1        = header.unknown1,
                unknown2        = header.unknown2
            };

            writer.Position = filePos;
            newHeader.Write(writer);

            // Write new asset infos again (this time with offsets and sizes filled in)
            writer.Position = newAssetTablePos;
            foreach (AssetFileInfo newAssetInfo in newAssetInfos)
            {
                newAssetInfo.Write(header.format, writer);
            }

            // Set writer position back to end of file
            writer.Position = filePos + newFileSize;
        }
Пример #9
0
        public void Write(AssetsFileWriter writer, int optimizeStringTable = 1, int compress = 1)
        {
            long filePos = writer.BaseStream.Position;

            //lol don't do this if compress is 0
            if ((compress & 0x80) == 0)
            {
                throw new NotImplementedException("Compression flag 0x80 must be used");
            }

            //compress 1 for lz4 and 2 for lzma
            //this is backwards from assets files

            //build string table
            StringBuilder             strTableBuilder = new StringBuilder();
            Dictionary <string, uint> strTableMap;

            if (optimizeStringTable != 0)
            {
                strTableMap = new Dictionary <string, uint>();
            }
            else
            {
                strTableMap = null;
            }

            foreach (ClassDatabaseFile cldb in files)
            {
                for (int i = 0; i < cldb.classes.Count; i++)
                {
                    ClassDatabaseType type = cldb.classes[i];

                    AddStringTableEntry(cldb, strTableBuilder, strTableMap, ref type.name);

                    if (header.fileVersion == 4 && (cldb.header.flags & 1) != 0)
                    {
                        AddStringTableEntry(cldb, strTableBuilder, strTableMap, ref type.assemblyFileName);
                    }

                    List <ClassDatabaseTypeField> fields = type.fields;
                    for (int j = 0; j < fields.Count; j++)
                    {
                        ClassDatabaseTypeField field = fields[j];
                        AddStringTableEntry(cldb, strTableBuilder, strTableMap, ref field.fieldName);
                        AddStringTableEntry(cldb, strTableBuilder, strTableMap, ref field.typeName);
                        fields[j] = field;
                    }
                }
            }

            header.fileCount = (uint)files.Count;
            header.Write(writer);

            using (MemoryStream cldbMs = new MemoryStream())
                using (AssetsFileWriter cldbWriter = new AssetsFileWriter(cldbMs))
                {
                    //annoyingly, files and header.files are two different lists...
                    for (int i = 0; i < files.Count; i++)
                    {
                        ClassDatabaseFile cldb = files[i];
                        long cldbStartFilePos  = cldbWriter.BaseStream.Position;

                        //does not support 0x80 self compression rn
                        cldb.Write(cldbWriter, 0, 0, false);
                        long cldbEndFilePos = cldbWriter.BaseStream.Position;

                        string cldbName = header.files[i].name;
                        header.files[i] = new ClassDatabaseFileRef()
                        {
                            offset = (uint)cldbStartFilePos,
                            length = (uint)(cldbEndFilePos - cldbStartFilePos),
                            name   = cldbName
                        };
                    }

                    header.fileBlockSize = (uint)cldbMs.Length;

                    cldbMs.Position = 0;
                    if ((compress & 0x20) == 0)     //compressed
                    {
                        if ((compress & 0x1f) == 1) //lz4
                        {
                            byte[] compressedBlock = LZ4Codec.Encode32HC(cldbMs.ToArray(), 0, (int)cldbMs.Length);
                            writer.Write(compressedBlock);
                        }
                        else if ((compress & 0x1f) == 2) //lzma
                        {
                            byte[] compressedBlock = SevenZipHelper.Compress(cldbMs.ToArray());
                            writer.Write(compressedBlock);
                        }
                        else
                        {
                            throw new ArgumentException("File marked as compressed but no valid compression option set!");
                        }
                    }
                    else //write normally
                    {
                        cldbMs.CopyToCompat(writer.BaseStream);
                    }
                }

            header.stringTableOffset = (uint)writer.Position;

            byte[] stringTableBytes = Encoding.ASCII.GetBytes(strTableBuilder.ToString());

            header.stringTableLenUncompressed = (uint)stringTableBytes.Length;

            if ((compress & 0x40) == 0)     //string table is compressed
            {
                if ((compress & 0x1f) == 1) //lz4
                {
                    stringTableBytes = LZ4Codec.Encode32HC(stringTableBytes, 0, stringTableBytes.Length);
                }
                else if ((compress & 0x1f) == 2) //lzma
                {
                    stringTableBytes = SevenZipHelper.Compress(stringTableBytes);
                }
                else
                {
                    throw new ArgumentException("File marked as compressed but no valid compression option set!");
                }
            }

            header.stringTableLenCompressed = (uint)stringTableBytes.Length;

            writer.Write(stringTableBytes);

            writer.Position        = filePos;
            header.compressionType = (byte)compress;
            header.Write(writer);
        }
Пример #10
0
 public override bool SetTypeInfo(ClassDatabaseFile file, ClassDatabaseType type, bool localCopy)
 {
     return(false);
 }
Пример #11
0
 public override bool GetTypeInfo(out ClassDatabaseFile file, out ClassDatabaseType type)
 {
     file = null;
     type = null;
     return(false);
 }
Пример #12
0
        public void Write(AssetsFileWriter writer, int optimizeStringTable = 1, int compress = 1, bool writeStringTable = true)
        {
            long filePos = writer.BaseStream.Position;

            byte[] newStrTable = stringTable;

            //"optimize string table (slow)" mode 2 not supported
            //ex: >AABB\0>localAABB\0 can be just >local>AABB\0
            if (optimizeStringTable == 1)
            {
                StringBuilder             strTableBuilder = new StringBuilder();
                Dictionary <string, uint> strTableMap     = new Dictionary <string, uint>();
                for (int i = 0; i < classes.Count; i++)
                {
                    ClassDatabaseType type = classes[i];

                    AddStringTableEntry(strTableBuilder, strTableMap, ref type.name);

                    if (header.fileVersion == 4 && (header.flags & 1) != 0)
                    {
                        AddStringTableEntry(strTableBuilder, strTableMap, ref type.assemblyFileName);
                    }

                    List <ClassDatabaseTypeField> fields = type.fields;
                    for (int j = 0; j < fields.Count; j++)
                    {
                        ClassDatabaseTypeField field = fields[j];
                        AddStringTableEntry(strTableBuilder, strTableMap, ref field.fieldName);
                        AddStringTableEntry(strTableBuilder, strTableMap, ref field.typeName);
                        fields[j] = field;
                    }
                }
            }

            header.Write(writer);
            writer.Write(classes.Count);
            for (int i = 0; i < classes.Count; i++)
            {
                classes[i].Write(writer, header.fileVersion, header.flags);
            }

            long stringTablePos = writer.Position;

            //set false only for tpk packing, don't set false anytime else!
            if (writeStringTable)
            {
                writer.Write(newStrTable);
            }

            long fileEndPos = writer.Position;

            long stringTableLen = writer.Position - stringTablePos;
            long fileSize       = writer.Position;

            header.stringTablePos   = (uint)stringTablePos;
            header.stringTableLen   = (uint)stringTableLen;
            header.uncompressedSize = (uint)fileSize;

            writer.Position = filePos;
            header.Write(writer);

            writer.Position = fileEndPos;
        }
Пример #13
0
 public abstract bool SetTypeInfo(ClassDatabaseFile file, ClassDatabaseType type, bool localCopy);
Пример #14
0
 public abstract bool GetTypeInfo(out ClassDatabaseFile file, out ClassDatabaseType type);