// Use this for initialization void Start() { //A Room _room = (Room)A.Room().Named("Room"); //Players _player1 = (Player)A.Player().Named("Player 1"); _player2 = (Player)A.Player().Named("Player 2"); //Items _hdd = (Item)An.Item().Named("HDD"); _ram = (Item)An.Item().Named("RAM"); _cpu = (Item)An.Item().Named("CPU"); //Add players to the room _room.AddPlayer(_player1).AddPlayer(_player2); //Add items to the room _room.AddItem(_cpu).AddItem(_hdd).AddItem(_ram); //Bind the components _cpuButton = GameObject.Find("btnCPU").GetComponent <Button>(); _ramButton = GameObject.Find("btnRam").GetComponent <Button>(); _hddButton = GameObject.Find("btnHDD").GetComponent <Button>(); _playerTurn = GameObject.Find("txtPlayerTurn").GetComponent <Text>(); _playerTurn.text = "Player:\n" + _player1.Name; //Add listeners _cpuButton.onClick.AddListener(() => AddItemToInventory(_cpu, _cpuButton)); _hddButton.onClick.AddListener(() => AddItemToInventory(_hdd, _hddButton)); _ramButton.onClick.AddListener(() => AddItemToInventory(_ram, _ramButton)); }
public void Item_Gets_Added_To_Room() { var item = (Item)An.Item().Named("Item 1"); var room = (Room)A.Room().Named("Room 1"); room.AddItem(item); Assert.AreEqual(1, room.Items.Count); }
public void Item_Gets_Added_To_Inventory() { var player = (Player)A.Player().Named("John"); var item = (Item)An.Item().Named("TestItem"); player.AddItemToInventory(item); Assert.AreEqual(1, player.Inventory.Count); }
public void Item_Gets_Removed_From_Room() { var room = (Room)A.Room().Named("Room").WithItems( new List <Item>() { An.Item().Named("Item") }); room.RemoveItem("Item"); Assert.AreEqual(0, room.Items.Count); }
public void Item_Gets_Removed_From_Inventory() { var player = (Player)A.Player().Named("John").WithItems( new List <Item>() { An.Item().Named("Item") }); player.RemoveItem("Item"); Assert.AreEqual(0, player.Inventory.Count); }
public void ItemClassExists() { var item = (Item)An.Item().Named("Item"); Assert.NotNull(item); }