/// <summary>
        /// Configure la gestion des boutons.
        /// </summary>
        private void SetupButton()
        {
            var bodyLandscapeObjAFCBL_ = BodyLandscapeObj_.GetComponent <UIAugmentedFaceCreatorBodyLandscape>();
            var uiObjectObjUIAFCO_     = ObjectObj_.GetComponent <UIAugmentedFaceCreatorObject>();
            var uiObjectObjSR_         = uiObjectObjUIAFCO_.UILayersObj_.GetComponent <ScrollRect>();;
            var uit_ = GetComponent <UITouch>();
            var buttonRemoveLayerObjB_  = ButtonRemoveLayerObj_.GetComponent <Button>();
            var buttonHideLayerObjB_    = ButtonHideLayerObj_.GetComponent <Button>();
            var buttonMoveForwardObjB_  = ButtonMoveForwardObj_.GetComponent <Button>();
            var buttonMoveBackwardObjB_ = ButtonMoveBackwardObj_.GetComponent <Button>();

            uit_.BeginDrag += e_ =>
            {
                UISelection.NoSelect_ = true;
                uiObjectObjSR_.OnBeginDrag(e_);
            };

            uit_.Drag += e_ =>
            {
                uiObjectObjSR_.OnDrag(e_);
            };

            uit_.EndDrag += e_ =>
            {
                UISelection.NoSelect_ = false;
                uiObjectObjSR_.OnEndDrag(e_);
            };

            uit_.Click += (obj_, clickCount, touchCount) =>
            {
                UISelection.Select(obj_);
            };

            buttonRemoveLayerObjB_.onClick.AddListener(() =>
            {
                Remove();
            });

            buttonHideLayerObjB_.onClick.AddListener(() =>
            {
                ShowHide();
            });

            buttonMoveForwardObjB_.onClick.AddListener(() =>
            {
                MoveForwardLayer();
            });

            buttonMoveBackwardObjB_.onClick.AddListener(() =>
            {
                MoveBackwardLayer();
            });
        }
        /// <summary>
        /// Configure la gestion des boutons.
        /// </summary>
        private void SetupButton()
        {
            var bodyLandscapeUIAFCBL_ = BodyLandscapeObj_.GetComponent <UIAugmentedFaceCreatorBodyLandscape>();
            var bodyLandscapeSR_      = bodyLandscapeUIAFCBL_.ScrollViewObjectsObj_.GetComponent <ScrollRect>();
            var uit_ = GetComponent <UITouch>();
            var i_   = GetComponent <Image>();
            var buttonRemoveObjectObjB_ = ButtonRemoveObjectObj_.GetComponent <Button>();
            var buttonHideObjectObjB_   = ButtonHideObjectObj_.GetComponent <Button>();
            var buttonAddLayerObjB_     = ButtonAddLayerObj_.GetComponent <Button>();

            uit_.BeginDrag += e_ =>
            {
                UISelection.NoSelect_ = true;
                bodyLandscapeSR_.OnBeginDrag(e_);
            };

            uit_.Drag += e_ =>
            {
                bodyLandscapeSR_.OnDrag(e_);
            };

            uit_.EndDrag += e_ =>
            {
                UISelection.NoSelect_ = false;
                bodyLandscapeSR_.OnEndDrag(e_);
            };

            uit_.Click += (obj_, clickCount, touchCount) =>
            {
                UISelection.Select(obj_);
            };

            buttonRemoveObjectObjB_.onClick.AddListener((UnityEngine.Events.UnityAction)(() =>
            {
                if (!IsPermanent_)
                {
                    Remove();
                }
            }));

            buttonHideObjectObjB_.onClick.AddListener(() =>
            {
                ShowHide();
            });

            buttonAddLayerObjB_.onClick.AddListener(() =>
            {
                AddLayer(texture_ => { });
            });
        }