Пример #1
0
        // Use this for initialization
        void Awake()
        {
            _towerPlacement = GameObject.Find("GameController").transform.GetComponent <TowerPlacement>();

            foreach (Collider c in GetComponentsInChildren <Collider>())
            {
                _colliders.Add(c);
            }

            foreach (Renderer r in GetComponentsInChildren <Renderer>())
            {
                _renderers.Add(r);
            }

            obstacle      = GetComponent <NavMeshObstacle>();
            obstacle.size = new Vector3(1.5f, 2, 1.5f);
        }
Пример #2
0
        // Use this for initialization
        void Start()
        {
            _slimeAudio   = GetComponent <SlimeAudio>();
            _maxHitpoints = _hitpoints;
            if (_type == SlimeType.Gas)
            {
                _transformEffects = this.GetComponents <GasSlimeTransformScript>();
            }
            _towerplacement   = GameObject.FindObjectOfType <TowerPlacement>();//("GameController").transform.GetComponent<TowerPlacement>();
            _finalDestination = FindObjectOfType <Game>()._finalDestination;
            _player           = GameObject.Find("Main_Character");
            _playerdummy      = _player.GetComponent <Player>();
            if (_type != SlimeType.Gas)
            {
                _navMeshAgent = GetComponent <NavMeshAgent>();
                _navMeshAgent.stoppingDistance = 1;
                SetTargetLocation();
            }

            foreach (var rend in GetComponentsInChildren <Renderer>())
            {
                _standardColor.Add(rend.material.color);
            }
        }