Пример #1
0
        public void BuildTowerOnCurrentSlot(TowerData tData, Slot baseSlot)
        {
            PlayerDataController.Inst.SubtractFinance(tData.buildPrice);
            Tower tower = Instantiate(GetPrefabByTowerType(tData.towerType));

            tower.transform.localPosition = baseSlot.transform.localPosition;
            tower.transform.localScale    = new Vector3(0.1f, 0.1f, 0.1f);
            towersList.Add(tower);
        }
Пример #2
0
        public void Setup(List <TowersTypes> towerTypes, Slot baseSlot)  //  setup modal win for building new tower over slot
        {
            foreach (TowersTypes t in towerTypes)
            {
                PriceItem pI    = Instantiate(priceItemPrefab, parentForPriceItems);
                TowerData tData = SOController.Inst.GetTowerDataByType(t);
                pI.priceTower = tData.buildPrice;
                pI.Setup(tData.buildPrice, t, () => {
                    TowerController.Inst.BuildTowerOnCurrentSlot(tData, baseSlot);
                    Destroy();
                });

                priceItemsList.Add(pI);
            }
        }