public void spawnNeighbours() { foreach (Vector3 spawnPoint in neighbourSpawnPoints) { Sugar neighbour = new Sugar(_sugar, neighbourSize, spawnPoint); Debug.Log("Spawned new sugar of size: " + neighbourSize); Debug.Log("Spawned new sugar at: " + spawnPoint.x); } }
public void Reach(Sugar sugar) { CallLuaFunction(reachSugar, new SugarTable(sugar)); }
public void Leave(Sugar sugar) { CallLuaFunction(leaveSugar, new SugarTable(sugar)); }
public void ExitView(Sugar sugar) { CallLuaFunction(sugarExitView, new SugarTable(sugar)); }