Пример #1
0
        public Tile GetNextTile(Tile currentTile, ref LookingSide lookingSide)
        {
            var tilePosV2 = currentTile.position + GetDirection(lookingSide);

            if (tilePosV2.x >= size)
            {
                lookingSide = LookSide.NextLookingSide(lookingSide);
                tilePosV2   = currentTile.position + GetDirection(lookingSide);
                lookingSide = LookSide.NextLookingSide(lookingSide);
            }
            if (tilePosV2.x < 0)
            {
                lookingSide = LookSide.NextLookingSide(lookingSide);
                tilePosV2   = currentTile.position + GetDirection(lookingSide);
                lookingSide = LookSide.NextLookingSide(lookingSide);
            }
            if (tilePosV2.y >= size)
            {
                lookingSide = LookSide.NextLookingSide(lookingSide);
                tilePosV2   = currentTile.position + GetDirection(lookingSide);
                lookingSide = LookSide.NextLookingSide(lookingSide);
            }
            if (tilePosV2.y < 0)
            {
                lookingSide = LookSide.NextLookingSide(lookingSide);
                tilePosV2   = currentTile.position + GetDirection(lookingSide);
                lookingSide = LookSide.NextLookingSide(lookingSide);
            }
            return(GetTile(tilePosV2));
        }
Пример #2
0
        public void GetNeighbourTiles(Tile tile)
        {
            neighbourTiles.Clear();
            var lookSide = LookingSide.up;

            for (int i = 0; i < 4; i++)
            {
                neighbourTiles.Add(GetTile(tile.position + GetDirection(lookSide)));
                lookSide = LookSide.NextLookingSide(lookSide);
            }
        }
Пример #3
0
 public void Rotate()
 {
     lookingSide = LookSide.NextLookingSide(lookingSide);
     CheckLookingSide();
 }