Пример #1
0
        private void VictoryCheck(Player hero)
        {
            var count = 0;

            foreach (var fairy in hero.ActiveFairies)
            {
                if (fairy.IsDead)
                {
                    count++;
                }
            }

            if (count != 5)
            {
                count = 0;
                if (hero.Name == "Player")
                {
                    foreach (var spell in PlayerSpells)
                    {
                        if (spell.Mana <= 0)
                        {
                            count++;
                        }
                    }
                }
                else
                {
                    foreach (var spell in EnemySpells)
                    {
                        if (spell.Mana <= 0)
                        {
                            count++;
                        }
                    }
                }
                if (count != 5)
                {
                    return;
                }
            }

            var winner = hero.Name == "Player" ? "Enemy" : "Player";

            switch (winner)
            {
            case "Player":
                RecoverFairy();
                GiveAwards();
                SceneManager.LoadScene("Winner Scene");
                break;

            case "Enemy":
                RecoverFairy();
                SceneManager.LoadScene("Losing Scene");
                break;
            }

            EventAggregator.OnVictoryInBattle(winner);
        }