Пример #1
0
        private void Initialize()
        {
            if (this.eventDictionary == null)
            {
                this.eventDictionary = new Dictionary <string, UnityEvent>();
            }

            // Some setting
            DOTween.Init(true, true);
            BattleUtility.Initialize();
        }
Пример #2
0
        private void OnEnable()
        {
            var parent = this.transform.parent.gameObject;

            BattleUtility.SetTileCanDeploy(parent, false);
        }