Пример #1
0
 public void ReceiveItem(PlayerController player)
 {
     if (open)
     {
         return;
     }
     open = true;
     animator.SetBool("Open", true);
     Instantiate(contains, transform.position, Quaternion.identity);
 }
Пример #2
0
 // Use this for initialization
 private void Start()
 {
     spawn = GameObject.FindGameObjectWithTag("Respawn").transform;
     enemyList = FindObjectsOfType<AbstractMovable>().ToList();
     //            GameObject playerObject = (GameObject) Instantiate(player, spawn.position, Quaternion.identity);
     playerController = FindObjectOfType<PlayerController>();
     print(enemyList.Count);
     for (int i = 0; i < 40; i++)
     {
         for (int j = 0; j < 40; j++)
         {
             Instantiate(fogOfWar, new Vector3(i*16, j*16, 0), Quaternion.identity);
         }
     }
 }
 //method to broadcast to the controller to all components
 protected void AssignController(PlayerController _controller)
 {
     this._controller = _controller;
 }
 public GroundedDownwardAttackState(PlayerController playerController, PlayerInput playerInput, PlayerData playerData, string animation) : base(playerController, playerInput, playerData, animation)
 {
     pData.AnimationLength.TryGetValue(animation, out animationLength);
     sound = Resources.Load <AudioClip>(@"Sounds/mage_knight_sword");
 }