Пример #1
0
    private void MoveFigure(Assets.Scripts.Map.MapObject figure, Vector2 newPos, string terrainType = null)
    {
        this.logger.Log("trying to move figure");

        if (!CanFigureMoveTo(figure, newPos, terrainType))
        {
            // can't go that far or is used now
            this.logger.Log("figure can't be moved");
            return;
        }

        figure.x             = (int)newPos.x;
        figure.y             = (int)newPos.y;
        figure.isReadyToMove = false;
        objectRenderer.UpdateObjects();
    }
Пример #2
0
    void Start()
    {
        globalScript = (Global)GameObject.Find("GLOBAL").GetComponent(typeof(Global));
        objectInfoUI = (ObjectInfoUI)GameObject.Find("ObjectInfo").GetComponent(typeof(ObjectInfoUI));
        var renderer = GetComponent <Renderer>();

        playerColor = renderer ? renderer.material.GetColor("_Color"):Color.black;
        if (globalScript != null && globalScript.listOfMapObjects != null)
        {
            listInstanceRef = globalScript.listOfMapObjects.FindLast(obj => obj.x == mapPosition.x && obj.y == mapPosition.y);
            if (listInstanceRef != null)
            {
                listInstanceRef.instance = gameObject;
            }
        }
    }
Пример #3
0
    public void HandleFigureHighlight(Assets.Scripts.Map.MapObject selectedObj)
    {
        if (selectedObj == null)
        {
            this.logger.Log("selected object not found in the list");
            return;
        }

        if (selectedObj == highlightedObject)
        {
            this.logger.Log("reser camera pos");

            // unselect object
            cameraBehavior.ResetCamera();

            highlightedObject.isHighlighted = false;
            highlightedObject = null;
            objectRenderer.UpdateObjects();
            return;
        }

        if (selectedObj.ownerID != userTurn)
        {
            this.logger.Log("other owner");
            // player wants to select the unit he doesn't own
            return;
        }

        cameraBehavior.SetCameraOverTransform(selectedObj.instance.transform);


        highlightedObject = selectedObj;
        foreach (var obj in listOfMapObjects)
        {
            obj.isHighlighted = false;
        }
        highlightedObject.isHighlighted = true;

        objectRenderer.UpdateObjects();
    }
Пример #4
0
    private bool CanFigureMoveTo(Assets.Scripts.Map.MapObject figure, Vector2 newPos, string terrainType)
    {
        if (figure is Castle)
        {
            return(false);
        }
        if (!figure.isReadyToMove)
        {
            return(false);
        }                                          //is used now
        if (newPos == new Vector2(figure.x, figure.y))
        {
            return(false);
        }
        if (terrainType == "terrain:water")
        {
            return(false);
        }

        var currentPos  = new Vector2(figure.x, figure.y);
        var maxDistance = ((Assets.Scripts.Map.IMilitaryUnit)figure).MovementRange;

        return(Vector2.Distance(currentPos, newPos) <= maxDistance);
    }