public void GoToMenu()
        {
            SetActive("LoadingImage", true);
            var tmp = 0;

            while (PlayerPrefs.HasKey(tmp.ToString()))
            {
                tmp++;
            }
            PlayerPrefs.SetString(tmp.ToString(), SerializeManager.Serialize <GameRecord>(record));
            SceneManager.LoadScene(0, LoadSceneMode.Single);
        }