Пример #1
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        // Constructors finished!

        static PieceTransform DeepClone(PieceTransform ct)
        {
            return(new PieceTransform(ct));
        }
Пример #2
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 public PieceTransform(/*UnityEngine.Object piece,*/ PieceTransform ct)
     : this(/*piece,*/ ct.Position, ct.Rotation, ct.Scale)
 {
 }