Пример #1
0
        /// <summary>
        /// 逐行展示手牌
        /// </summary>
        /// <param name="line">行数</param>
        /// <param name="matchInfo"></param>
        public void ShowHandPoker(int line, UserMatchInfo matchInfo)
        {
            int beginIndex = 0;
            int count      = 0;

            InitRange(line, ref beginIndex, ref count);

            List <int> cardValueList = matchInfo.Cards.GetRange(beginIndex, count);

            cardValueList = HelpLz.SortLineList(cardValueList, (CardType)matchInfo.DunTypeList[line]);

            //设置显示手牌
            for (int i = 0; i < UserCardList.Count; i++)
            {
                GameObject obj = UserCardList[i];
                if (i >= beginIndex && i < beginIndex + count)
                {
                    obj.transform.localScale = Vector3.one * (HandCardsTargetPosPar.Scale + .1f);
                    PokerCard card = obj.GetComponent <PokerCard>();
                    card.SetCardDepth(100 + i * 2);
                    card.SetCardId(cardValueList[i - beginIndex]);
                    card.SetCardFront();
                }
                else
                {
                    obj.transform.localScale = Vector3.one * HandCardsTargetPosPar.Scale;
                    obj.GetComponent <PokerCard>().SetCardDepth(i * 2);
                }
            }
        }
Пример #2
0
        /// <summary>
        /// 设置一张牌,包括大小,显示层级等信息
        /// </summary>
        /// <param name="card"></param>
        public void SetOneCard(PokerCard card)
        {
            card.name                 = "line";
            card.transform.parent     = PokerParent.transform;
            card.transform.localScale = Vector3.one * BaseScale;
            card.SetCardDepth(BaseDepth * (LineIndex + 1) + CardList.Count * 4);
            CardList.Add(card);

            //不可点击
            card.gameObject.SetActive(false);
        }
Пример #3
0
        IEnumerator HideHandPoker(int line, int beginIndex, int count)
        {
            yield return(new WaitForSeconds(1f));

            HandCardsType.HideType(line);

            for (int i = 0; i < count; i++)
            {
                int index = beginIndex + i;
                if (index >= UserCardList.Count || UserCardList[index] == null)
                {
                    break;
                }

                GameObject obj   = UserCardList[index];
                PokerCard  poker = obj.GetComponent <PokerCard>();
                poker.transform.localScale = Vector3.one * HandCardsTargetPosPar.Scale;
                poker.SetCardDepth((beginIndex + i) * 2);
            }
        }