Пример #1
0
        public ChunkEntity()
        {
            MeshData = new MeshData();
            Blocks = new Dictionary<IntVector3, IBlock>();

            for (int x = 0; x < ChunkSize; x++)
            {
                for (int y = 0; y < ChunkSize; y++)
                {
                    for (int z = 0; z < ChunkSize; z++)
                    {
                        SetBlock(new AirBlock(this, new IntVector3(x, y, z)));
                    }
                }
            }
        }
Пример #2
0
        public override void Destroy()
        {
            MeshData = null;
            Blocks = null;

            base.Destroy();
        }