Пример #1
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 public WatchingState(SkeletonArcher _archer) : base(_archer.gameObject)
 {
     this._archer = _archer;
 }
Пример #2
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 public PatrolState(SkeletonArcher _archer) : base(_archer.gameObject)
 {
     this._archer = _archer;
     rb           = transform.GetComponent <Rigidbody2D>();
 }
Пример #3
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 public ShootingState(SkeletonArcher _archer) : base(_archer.gameObject)
 {
     this._archer = _archer;
     timer        = _archer.ShootFreq;
 }
Пример #4
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 public HittingState(SkeletonArcher _archer) : base(_archer.gameObject)
 {
     this._archer = _archer;
     timer        = _archer.attackFreq;
 }