Пример #1
0
        public void Grow(DungeonGeneratorContext ctx)
        {
            var i = 0;

            while (ctx.openDoors.Any() && bail < 1000)
            {
                bail++;
                var door = ctx.openDoors.GetRandomItem(ctx.rand);
                if (ctx.GrowDungeon(door, this.Rooms, 2))
                {
                    i++;
                }
            }
        }
Пример #2
0
        public void Grow(DungeonGeneratorContext ctx)
        {
            var i = 0;

            while (i < this.maxNumRooms && bail < 1000)
            {
                bail++;
                var door = ctx.openDoors.GetRandomItem(ctx.rand);
                if (ctx.GrowDungeon(door, this.Rooms, 2))
                {
                    i++;
                }
            }

            if (bail < 1000)
            {
                Debug.Log("Bail GrowRoomsPipelineStep");
            }
        }