private void OnTriggerExit(Collider other)
 {
     HighLightedObject?.HighLight(false);
     HighLightedObject = null;
 }
 private void OnTriggerEnter(Collider other)
 {
     HitLocation       = other.transform.position;
     HighLightedObject = other.GetComponent <GrabbableBehaviour>();
     HighLightedObject?.HighLight(true);
 }