Пример #1
0
        public GameObject SpawnBox(bool network = true)
        {
            GameObject newBox = BoxGenerator.CreateBox(IndicatorPositions, network);

            newBox.name = string.Format("ProceduralBox{0:D2}", proceduralBoxes4.Count + 1);

            if (IndicatorCount == 4)
            {
                proceduralBoxes4.Add(newBox);
            }
            else if (IndicatorCount == 8)
            {
                proceduralBoxes8.Add(newBox);
            }

            proceduralBoxes.Add(newBox);

            UnSpawn();
            return(newBox);
        }
Пример #2
0
        public static GameObject CreateBox(IEnumerable <Vector3> inPoints, bool network = true)
        {
            var boxGenerator = new BoxGenerator(inPoints);

            return(boxGenerator.Calculate2(network));
        }