public override void SerializeSettings ( GraphSerializationContext ctx ) { base.SerializeSettings (ctx); ctx.writer.Write (characterRadius); ctx.writer.Write (contourMaxError); ctx.writer.Write (cellSize); ctx.writer.Write (cellHeight); ctx.writer.Write (walkableHeight); ctx.writer.Write (maxSlope); ctx.writer.Write (maxEdgeLength); ctx.writer.Write (editorTileSize); ctx.writer.Write (tileSizeX); ctx.writer.Write (nearestSearchOnlyXZ); ctx.writer.Write (useTiles); ctx.writer.Write ((int)relevantGraphSurfaceMode); ctx.writer.Write (rasterizeColliders); ctx.writer.Write (rasterizeMeshes); ctx.writer.Write (rasterizeTerrain); ctx.writer.Write (rasterizeTrees); ctx.writer.Write (colliderRasterizeDetail); ctx.SerializeVector3 (forcedBoundsCenter); ctx.SerializeVector3 (forcedBoundsSize); ctx.writer.Write (mask); ctx.writer.Write (tagMask.Count); for (int i = 0; i < tagMask.Count; i++) { ctx.writer.Write (tagMask[i]); } ctx.writer.Write (showMeshOutline); ctx.writer.Write (showNodeConnections); ctx.writer.Write (terrainSampleSize); ctx.writer.Write (walkableClimb); ctx.writer.Write (minRegionSize); ctx.writer.Write (tileSizeZ); }
public override void SerializeSettings ( GraphSerializationContext ctx ) { base.SerializeSettings (ctx); ctx.writer.Write (aspectRatio); ctx.SerializeVector3 (rotation); ctx.SerializeVector3 (center); ctx.SerializeVector3 ((Vector3)unclampedSize); ctx.writer.Write (nodeSize); // collision collision.SerializeSettings (ctx); ctx.writer.Write (maxClimb); ctx.writer.Write (maxClimbAxis); ctx.writer.Write (maxSlope); ctx.writer.Write (erodeIterations); ctx.writer.Write (erosionUseTags); ctx.writer.Write (erosionFirstTag); ctx.writer.Write (autoLinkGrids); ctx.writer.Write ((int)neighbours); ctx.writer.Write (cutCorners); ctx.writer.Write (penaltyPosition); ctx.writer.Write (penaltyPositionFactor); ctx.writer.Write (penaltyAngle); ctx.writer.Write (penaltyAngleFactor); ctx.writer.Write (penaltyAnglePower); ctx.writer.Write (isometricAngle); ctx.writer.Write (uniformEdgeCosts); ctx.writer.Write (useJumpPointSearch); }
public override void SerializeSettings ( GraphSerializationContext ctx ) { base.SerializeSettings (ctx); ctx.SerializeUnityObject ( sourceMesh ); ctx.SerializeVector3 (offset); ctx.SerializeVector3 (rotation); ctx.writer.Write(scale); ctx.writer.Write(accurateNearestNode); }