Пример #1
0
		/** Deserializes common info additively
		 * Common info is what is shared between the editor serialization and the runtime serializer.
		 * This is mostly everything except the graph inspectors which serialize some extra data in the editor
		 */
		public void DeserializeGraphsPartAdditive (AstarSerializer sr) {
			if (graphs == null) graphs = new NavGraph[0];
			
			var gr = new List<NavGraph>(graphs);

			// Set an offset so that the deserializer will load
			// the graphs with the correct graph indexes
			sr.SetGraphIndexOffset (gr.Count);

			gr.AddRange (sr.DeserializeGraphs ());
			graphs = gr.ToArray();
			
			//Assign correct graph indices. Issue #21
			for (int i=0;i<graphs.Length;i++) {
				if (graphs[i] == null) continue;
				graphs[i].GetNodes (node => {
					node.GraphIndex = (uint)i;
					return true;
				});
			}
			
			sr.DeserializeExtraInfo();
			sr.PostDeserialization();
			
			for (int i=0;i<graphs.Length;i++) {
				for (int j=i+1;j<graphs.Length;j++) {
					if (graphs[i] != null && graphs[j] != null && graphs[i].guid == graphs[j].guid) {
						Debug.LogWarning ("Guid Conflict when importing graphs additively. Imported graph will get a new Guid.\nThis message is (relatively) harmless.");
						graphs[i].guid = Guid.NewGuid ();
						break;
					}
				}
			}
		}
Пример #2
0
		/** Deserializes common info.
		 * Common info is what is shared between the editor serialization and the runtime serializer.
		 * This is mostly everything except the graph inspectors which serialize some extra data in the editor
		 */
		public void DeserializeGraphsPart (AstarSerializer sr) {
			ClearGraphs ();
			graphs = sr.DeserializeGraphs ();

			sr.DeserializeExtraInfo();

			//Assign correct graph indices.
			for (int i=0;i<graphs.Length;i++) {
				if (graphs[i] == null) continue;
				graphs[i].GetNodes (node => {
					node.GraphIndex = (uint)i;
					return true;
				});
			}

			sr.PostDeserialization();
		}