public AvatarConstant(ObjectReader reader)
        {
            var version = reader.version;

            m_AvatarSkeleton     = new Skeleton(reader);
            m_AvatarSkeletonPose = new SkeletonPose(reader);

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                m_DefaultPose = new SkeletonPose(reader);

                m_SkeletonNameIDArray = reader.ReadUInt32Array();
            }

            m_Human = new Human(reader);

            m_HumanSkeletonIndexArray = reader.ReadInt32Array();

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                m_HumanSkeletonReverseIndexArray = reader.ReadInt32Array();
            }

            m_RootMotionBoneIndex = reader.ReadInt32();
            m_RootMotionBoneX     = new xform(reader);

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                m_RootMotionSkeleton     = new Skeleton(reader);
                m_RootMotionSkeletonPose = new SkeletonPose(reader);

                m_RootMotionSkeletonIndexArray = reader.ReadInt32Array();
            }
        }
Пример #2
0
        public AvatarConstant(ObjectReader reader)
        {
            var version = reader.version;

            m_AvatarSkeleton     = new Skeleton(reader);
            m_AvatarSkeletonPose = new SkeletonPose(reader);

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                m_DefaultPose = new SkeletonPose(reader);
                int numIDs = reader.ReadInt32();
                m_SkeletonNameIDArray = new List <uint>(numIDs);
                for (int i = 0; i < numIDs; i++)
                {
                    m_SkeletonNameIDArray.Add(reader.ReadUInt32());
                }
            }

            m_Human = new Human(reader);

            int numIndexes = reader.ReadInt32();

            m_HumanSkeletonIndexArray = new List <int>(numIndexes);
            for (int i = 0; i < numIndexes; i++)
            {
                m_HumanSkeletonIndexArray.Add(reader.ReadInt32());
            }

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                int numReverseIndexes = reader.ReadInt32();
                m_HumanSkeletonReverseIndexArray = new List <int>(numReverseIndexes);
                for (int i = 0; i < numReverseIndexes; i++)
                {
                    m_HumanSkeletonReverseIndexArray.Add(reader.ReadInt32());
                }
            }

            m_RootMotionBoneIndex = reader.ReadInt32();
            m_RootMotionBoneX     = new xform(reader);

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                m_RootMotionSkeleton     = new Skeleton(reader);
                m_RootMotionSkeletonPose = new SkeletonPose(reader);

                int numMotionIndexes = reader.ReadInt32();
                m_RootMotionSkeletonIndexArray = new List <int>(numMotionIndexes);
                for (int i = 0; i < numMotionIndexes; i++)
                {
                    m_RootMotionSkeletonIndexArray.Add(reader.ReadInt32());
                }
            }
        }
        public Human(ObjectReader reader)
        {
            var version = reader.version;

            m_RootX        = new xform(reader);
            m_Skeleton     = new Skeleton(reader);
            m_SkeletonPose = new SkeletonPose(reader);
            m_LeftHand     = new Hand(reader);
            m_RightHand    = new Hand(reader);

            if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
            {
                var numHandles = reader.ReadInt32();
                m_Handles = new Handle[numHandles];
                for (var i = 0; i < numHandles; i++)
                {
                    m_Handles[i] = new Handle(reader);
                }

                var numColliders = reader.ReadInt32();
                m_ColliderArray = new Collider[numColliders];
                for (var i = 0; i < numColliders; i++)
                {
                    m_ColliderArray[i] = new Collider(reader);
                }
            }

            m_HumanBoneIndex = reader.ReadInt32Array();

            m_HumanBoneMass = reader.ReadSingleArray();

            if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
            {
                m_ColliderIndex = reader.ReadInt32Array();
            }

            m_Scale         = reader.ReadSingle();
            m_ArmTwist      = reader.ReadSingle();
            m_ForeArmTwist  = reader.ReadSingle();
            m_UpperLegTwist = reader.ReadSingle();
            m_LegTwist      = reader.ReadSingle();
            m_ArmStretch    = reader.ReadSingle();
            m_LegStretch    = reader.ReadSingle();
            m_FeetSpacing   = reader.ReadSingle();
            m_HasLeftHand   = reader.ReadBoolean();
            m_HasRightHand  = reader.ReadBoolean();
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
            {
                m_HasTDoF = reader.ReadBoolean();
            }
            reader.AlignStream();
        }
Пример #4
0
        public Human(ObjectReader reader)
        {
            var version = reader.version;

            m_RootX        = new xform(reader);
            m_Skeleton     = new Skeleton(reader);
            m_SkeletonPose = new SkeletonPose(reader);
            m_LeftHand     = new Hand(reader);
            m_RightHand    = new Hand(reader);

            if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
            {
                int numHandles = reader.ReadInt32();
                m_Handles = new List <Handle>(numHandles);
                for (int i = 0; i < numHandles; i++)
                {
                    m_Handles.Add(new Handle(reader));
                }

                int numColliders = reader.ReadInt32();
                m_ColliderArray = new List <Collider>(numColliders);
                for (int i = 0; i < numColliders; i++)
                {
                    m_ColliderArray.Add(new Collider(reader));
                }
            }

            m_HumanBoneIndex = reader.ReadInt32Array();

            m_HumanBoneMass = reader.ReadSingleArray();

            if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
            {
                m_ColliderIndex = reader.ReadInt32Array();
            }

            m_Scale         = reader.ReadSingle();
            m_ArmTwist      = reader.ReadSingle();
            m_ForeArmTwist  = reader.ReadSingle();
            m_UpperLegTwist = reader.ReadSingle();
            m_LegTwist      = reader.ReadSingle();
            m_ArmStretch    = reader.ReadSingle();
            m_LegStretch    = reader.ReadSingle();
            m_FeetSpacing   = reader.ReadSingle();
            m_HasLeftHand   = reader.ReadBoolean();
            m_HasRightHand  = reader.ReadBoolean();
            m_HasTDoF       = reader.ReadBoolean();
            reader.AlignStream();
        }