Пример #1
0
        Dictionary <string, Dictionary <Sprite, HashSet <Object> > > GetAtlasInfo(Dictionary <Sprite, HashSet <Object> > allUsed, Dictionary <Sprite, SimpleSpriteInfo> sprCache)
        {
            Dictionary <string, Dictionary <Sprite, HashSet <Object> > > infoDictionary = new Dictionary <string, Dictionary <Sprite, HashSet <Object> > >();

            foreach (var pair in allUsed)
            {
                Sprite           spr     = pair.Key;
                SimpleSpriteInfo sprData = sprCache[spr];

                Dictionary <Sprite, HashSet <Object> > dict;
                if (!infoDictionary.TryGetValue(sprData.PackingTag, out dict))
                {
                    dict = new Dictionary <Sprite, HashSet <Object> >();
                    infoDictionary.Add(sprData.PackingTag, dict);
                }

                //
                HashSet <Object> references;
                if (!dict.TryGetValue(spr, out references))
                {
                    references = pair.Value;
                    dict.Add(spr, references);
                }
                else
                {
                    Debug.LogError("Dupliate Sprite Data ", spr);
                }
            }

            return(infoDictionary);
        }
Пример #2
0
 string GetSprInfo(ref SimpleSpriteInfo sprData)
 {
     return(string.Format("PackingTag:{0} MipMap:{1} BundleName:{2} Path:{3}",
                          sprData.PackingTag,
                          AssetBundleEditorHelper.GetColorText("{0}", Color.yellow, sprData.Mipmap),
                          AssetBundleEditorHelper.GetColorText("{0}", Color.blue, sprData.BundleName),
                          AssetBundleEditorHelper.GetColorText("{0}", Color.gray, sprData.AssetPath)));
 }
Пример #3
0
        SimpleSpriteInfo GetSpriteData(Dictionary <Sprite, SimpleSpriteInfo> sprCache, Sprite spr)
        {
            SimpleSpriteInfo data = new SimpleSpriteInfo();

            if (sprCache.TryGetValue(spr, out data))
            {
                return(data);
            }
            else
            {
                data.Sprite     = spr;
                data.MemSize    = AssetBundleEditorHelper.ConvertSize(Profiler.GetRuntimeMemorySizeLong(spr));
                data.TexMemSize = AssetBundleEditorHelper.ConvertSize(Profiler.GetRuntimeMemorySizeLong(spr.texture));
                data.InstanceId = spr.GetInstanceID();
                data.TexSize    = spr.rect.size;
                data.AssetPath  = AssetDatabase.GetAssetPath(spr);
                data.TexName    = spr.texture.name;
                data.TexPath    = AssetDatabase.GetAssetPath(spr.texture);

                data.Importer = (TextureImporter)TextureImporter.GetAtPath(data.TexPath);
                if (data.Importer)
                {
                    data.Mipmap     = data.Importer.mipmapEnabled;
                    data.BundleName = data.Importer.assetBundleName;

                    if (string.IsNullOrEmpty(data.Importer.spritePackingTag))
                    {
                        data.PackingTag = SimpleSpriteInfo.EmptyTag;
                    }
                    else
                    {
                        data.PackingTag = data.Importer.spritePackingTag;
                    }
                }
                else if (data.TexPath == "Resources/unity_builtin_extra")
                {
                    data.PackingTag = BuildInTag;
                }
                else if (data.TexPath.EndsWith("/Resources") || data.TexPath.Contains("/Resources/"))
                {
                    data.PackingTag = ResourcesTag;
                }
                else
                {
                    Debug.LogError("Missing " + data.TexPath);
                    data.PackingTag = "Missing";
                }
                sprCache.Add(spr, data);
            }

            return(data);
        }