private void SaveSampleFile(NodeData node, AssetReference asset)
        {
            var samplingDirectoryPath = FileUtility.PathCombine(AssetBundleGraphSettings.IMPORTER_SETTINGS_PLACE, node.Id);

            if (!Directory.Exists(samplingDirectoryPath))
            {
                Directory.CreateDirectory(samplingDirectoryPath);
            }

            var configFilePath = FileUtility.GetImportSettingTemplateFilePath(asset);

            UnityEngine.Assertions.Assert.IsNotNull(configFilePath);
            var targetFilePath = FileUtility.PathCombine(samplingDirectoryPath, Path.GetFileName(configFilePath));

            FileUtility.CopyFile(configFilePath, targetFilePath);

            AssetDatabase.Refresh(ImportAssetOptions.ImportRecursive);
        }