Пример #1
0
        internal override BundleTreeViewItem CreateTreeView(int depth)
        {
            RefreshMessages();
            var result = new BundleTreeViewItem(this, depth, AssetBundleModel.folderIcon);

            foreach (var child in m_AssetBundleInfos)
            {
                result.AddChild(child.Value.CreateTreeView(depth + 1));
            }
            return(result);
        }
Пример #2
0
        internal override BundleTreeViewItem CreateTreeView(int depth)
        {
            RefreshMessages();
            Texture2D icon = null;

            if ((m_AssetBundleInfos.Count > 0) &&
                ((m_AssetBundleInfos.First().Value as BundleVariantDataInfo).IsSceneVariant()))
            {
                icon = AssetBundleModel.sceneIcon;
            }
            else
            {
                icon = AssetBundleModel.bundleIcon;
            }

            var result = new BundleTreeViewItem(this, depth, icon);

            foreach (var child in m_AssetBundleInfos)
            {
                result.AddChild(child.Value.CreateTreeView(depth + 1));
            }
            return(result);
        }