// Update is called once per frame void FixedUpdate() { show_time_second -= Time.fixedDeltaTime; if (show_time_second > 0f) { return; } int lang_id = PlayerPrefs.GetInt("lang_id", -1); if (lang_id >= 0) { _game_manage.LoadLevel_Custom(title_scene_name); } else { _game_manage.LoadLevel_Custom(language_scene_name); } }
} // void select_level public void load_selected() { string n = _points[_selected].gameObject.name; if (!string.IsNullOrEmpty(n)) { if (als_save.g().current_player_id == 1) { n = "gb_" + n; } _game_manage.LoadLevel_Custom(n); } }