Пример #1
0
 public void HandleRotateRequest(Shape shape)
 {
     UnityEngine.Vector3 movementVector = new UnityEngine.Vector3 (0, 0, 0);
                 shape.Rotate ();
                 if (CheckCollisionWithAnyWall (shape, movementVector) || DoAnyShapesCollideInScene (shape, movementVector)) {
                         shape.Rotate (true);
                 }
 }