Пример #1
0
        /// <summary>
        /// Sets stats for the gameObject
        /// </summary>
        /// <param name="gameObject"></param>
        /// <param name="neuralChildObject"></param>
        void SetStats(GameObject gameObject, NeuralChildObject neuralChildObject)
        {
            NeuralChild childScript = gameObject.GetComponent <NeuralChild>();

            if (childScript != null)
            {
                childScript.stats = neuralChildObject;
            }
            else
            {
                stats = neuralChildObject;
            }
        }
Пример #2
0
        /// <summary>
        /// Get stats from the gameObject
        /// </summary>
        /// <param name="gameObject"></param>
        /// <returns></returns>
        NeuralChildObject GetStats(GameObject gameObject)
        {
            NeuralChild       childScript = gameObject.GetComponent <NeuralChild>();
            NeuralChildObject _stats      = new NeuralChildObject();

            if (childScript != null)
            {
                _stats = childScript.stats;
            }
            else
            {
                _stats = stats;
            }
            return(_stats);
        }
Пример #3
0
        /// <summary>
        /// Spawns childs too process all population at the same time
        /// </summary>
        void SpawnChild()
        {
            childs++;
            if (childs < population)
            {
                GameObject newChild = Instantiate(child) as GameObject;

                //set position and rotation right
                newChild.transform.position = startPosition;
                newChild.transform.rotation = startRotation;
                newChild.transform.parent   = childFolder.transform;
                NeuralChild childScript = newChild.GetComponent <NeuralChild>();
                childScript.id            = childs;
                childScript.parent        = this.gameObject;
                gameObjectsChilds[childs] = newChild;
            }
        }
Пример #4
0
 void ReviveChilds()
 {
     foreach (GameObject childgo in gameObjectsChilds)
     {
         if (childgo != null)
         {
             NeuralChild childScript = childgo.GetComponent <NeuralChild>();
             if (childScript != null)
             {
                 childScript.Revive();
             }
             else
             {
                 ResetCarPosition(this.gameObject);
                 stats.Dead = false;
             }
         }
     }
 }