Пример #1
0
        /// <summary>
        /// 入力処理の更新
        /// </summary>
        void Update()
        {
#if UNITY_EDITOR
            if (keyboard == null)
            {
                keyboard = new KeyboardInput();
            }
            if (joystick == null)
            {
                joystick = new JoyStickInput();
            }
            if (touch == null)
            {
                touch = new TouchInput();
            }
#endif
            float deltaTime = Time.deltaTime;
            if (useKeyboard)
            {
                keyboard.Update(deltaTime, EventSystem.current);
            }
            if (useJoyStick)
            {
                joystick.Update(deltaTime);
            }
            if (useTouchInput)
            {
                touch.Update(deltaTime, EventSystem.current);
            }
        }
Пример #2
0
 /// <summary>
 /// 有効な入力デバイスに対応したクラスを作成する
 /// </summary>
 void Start()
 {
     if (useKeyboard)
     {
         keyboard = new KeyboardInput();
     }
     if (useJoyStick)
     {
         joystick = new JoyStickInput();
     }
     if (useTouchInput)
     {
         touch = new TouchInput();
     }
 }