public static Rectangle Ease(EaseType easeType, ref Rectangle from, ref Rectangle to, float t, float duration) { return(Lerp(ref from, ref to, EaseHelper.Ease(easeType, t, duration))); }
public static Color Ease(EaseType easeType, ref Color from, ref Color to, float t, float duration) { return(Lerp(ref from, ref to, EaseHelper.Ease(easeType, t, duration))); }
public static Quaternion Ease(EaseType easeType, Quaternion from, Quaternion to, float t, float duration) { return(Quaternion.Lerp(from, to, EaseHelper.Ease(easeType, t, duration))); }
public static Vector4 Ease(EaseType easeType, Vector4 from, Vector4 to, float t, float duration) { return(Lerp(from, to, EaseHelper.Ease(easeType, t, duration))); }
public static Vector2 EaseAngle(EaseType easeType, Vector2 from, Vector2 to, float t, float duration) { return(AngleLerp(from, to, EaseHelper.Ease(easeType, t, duration))); }
public static float Ease(EaseType easeType, float from, float to, float t, float duration) { return(Lerp(from, to, EaseHelper.Ease(easeType, t, duration))); }