private void DrawAnimationSetting(AseFileImporter importer, AseFileAnimationSettings setting) { if (setting.animationName == null) { return; } if (!foldoutStates.ContainsKey(setting.animationName)) { foldoutStates.Add(setting.animationName, false); } EditorGUILayout.BeginVertical(GUI.skin.box); EditorGUI.indentLevel++; GUIStyle foldoutStyle = EditorStyles.foldout; FontStyle prevoiusFontStyle = foldoutStyle.fontStyle; foldoutStyle.fontStyle = FontStyle.Bold; if (foldoutStates[setting.animationName] = EditorGUILayout.Foldout(foldoutStates[setting.animationName], setting.animationName, true, foldoutStyle)) { setting.loopTime = EditorGUILayout.Toggle("Loop", setting.loopTime); EditorGUILayout.HelpBox(setting.about, MessageType.None); } foldoutStyle.fontStyle = prevoiusFontStyle; EditorGUI.indentLevel--; EditorGUILayout.EndVertical(); }
private void GenerateAseAnimations(UnityEditor.AssetImporters.AssetImportContext ctx, AseFile aseFile, Sprite[] sprites) { if (animationSettings == null) { animationSettings = new AseFileAnimationSettings[0]; } var animSettings = new List <AseFileAnimationSettings>(animationSettings); var animations = aseFile.GetAnimations(); if (animations.Length <= 0) { return; } if (animationSettings != null) { RemoveUnusedAnimationSettings(animSettings, animations); } foreach (var animation in animations) { // AseAnim AseAnimation aseAnim = new AseAnimation(); aseAnim.name = aseAnim.Name = animation.TagName; AseFileAnimationSettings importSettings = GetAnimationSettingFor(animSettings, animation); importSettings.about = GetAnimationAbout(animation); int length = animation.FrameTo - animation.FrameFrom + 1; aseAnim.Points = new AseAnimation.KeyPoint[length]; aseAnim.LoopType = (AseAnimation.LoopAnimation)animation.Animation; aseAnim.Loop = length > 1; float time = 0; int from = (animation.Animation != LoopAnimation.Reverse) ? animation.FrameFrom : animation.FrameTo; int step = (animation.Animation != LoopAnimation.Reverse) ? 1 : -1; int keyIndex = from; for (int i = 0; i < length; i++) { if (i >= length) { keyIndex = from; } aseAnim.Points[i] = new AseAnimation.KeyPoint(sprites[keyIndex], aseFile.Frames[keyIndex].FrameDuration / 1000f); time += aseFile.Frames[keyIndex].FrameDuration / 1000f; keyIndex += step; } ctx.AddObjectToAsset(aseAnim.Name, aseAnim); } animationSettings = animSettings.ToArray(); }
private void GenerateAnimations(AssetImportContext ctx, AseFile aseFile, Sprite[] sprites) { if (animationSettings == null) { animationSettings = new AseFileAnimationSettings[0]; } var animSettings = new List <AseFileAnimationSettings>(animationSettings); var animations = aseFile.GetAnimations(); if (animations.Length <= 0) { return; } if (animationSettings != null) { RemoveUnusedAnimationSettings(animSettings, animations); } int index = 0; foreach (var animation in animations) { AnimationClip animationClip = new AnimationClip(); animationClip.name = name + "_" + animation.TagName; animationClip.frameRate = 25; AseFileAnimationSettings importSettings = GetAnimationSettingFor(animSettings, animation); importSettings.about = GetAnimationAbout(animation); EditorCurveBinding spriteBinding = new EditorCurveBinding(); spriteBinding.type = typeof(SpriteRenderer); spriteBinding.path = ""; spriteBinding.propertyName = "m_Sprite"; int length = animation.FrameTo - animation.FrameFrom + 1; ObjectReferenceKeyframe[] spriteKeyFrames = new ObjectReferenceKeyframe[length + 1]; // plus last frame to keep the duration float time = 0; int from = (animation.Animation != LoopAnimation.Reverse) ? animation.FrameFrom : animation.FrameTo; int step = (animation.Animation != LoopAnimation.Reverse) ? 1 : -1; int keyIndex = from; for (int i = 0; i < length; i++) { if (i >= length) { keyIndex = from; } ObjectReferenceKeyframe frame = new ObjectReferenceKeyframe(); frame.time = time; frame.value = sprites[keyIndex]; time += aseFile.Frames[keyIndex].FrameDuration / 1000f; keyIndex += step; spriteKeyFrames[i] = frame; } float frameTime = 1f / animationClip.frameRate; ObjectReferenceKeyframe lastFrame = new ObjectReferenceKeyframe(); lastFrame.time = time - frameTime; lastFrame.value = sprites[keyIndex - step]; spriteKeyFrames[spriteKeyFrames.Length - 1] = lastFrame; AnimationUtility.SetObjectReferenceCurve(animationClip, spriteBinding, spriteKeyFrames); AnimationClipSettings settings = AnimationUtility.GetAnimationClipSettings(animationClip); switch (animation.Animation) { case LoopAnimation.Forward: animationClip.wrapMode = WrapMode.Loop; settings.loopTime = true; break; case LoopAnimation.Reverse: animationClip.wrapMode = WrapMode.Loop; settings.loopTime = true; break; case LoopAnimation.PingPong: animationClip.wrapMode = WrapMode.PingPong; settings.loopTime = true; break; } if (!importSettings.loopTime) { animationClip.wrapMode = WrapMode.Once; settings.loopTime = false; } AnimationUtility.SetAnimationClipSettings(animationClip, settings); ctx.AddObjectToAsset(animation.TagName, animationClip); index++; } animationSettings = animSettings.ToArray(); }
private void GenerateAnimations(AssetImportContext ctx, AseFile aseFile, Sprite[] sprites, MetaData[] metadatas) { if (animationSettings == null) { animationSettings = new AseFileAnimationSettings[0]; } var animSettings = new List <AseFileAnimationSettings>(animationSettings); var animations = aseFile.GetAnimations(); if (animations.Length <= 0) { return; } if (animationSettings != null) { RemoveUnusedAnimationSettings(animSettings, animations); } int index = 0; foreach (var animation in animations) { AnimationClip animationClip = new AnimationClip(); animationClip.name = name + "_" + animation.TagName; animationClip.frameRate = 25; AseFileAnimationSettings importSettings = GetAnimationSettingFor(animSettings, animation); importSettings.about = GetAnimationAbout(animation); EditorCurveBinding editorBinding = new EditorCurveBinding(); editorBinding.path = ""; editorBinding.propertyName = "m_Sprite"; switch (bindType) { case AseEditorBindType.SpriteRenderer: editorBinding.type = typeof(SpriteRenderer); break; case AseEditorBindType.UIImage: editorBinding.type = typeof(Image); break; } int length = animation.FrameTo - animation.FrameFrom + 1; ObjectReferenceKeyframe[] spriteKeyFrames = new ObjectReferenceKeyframe[length + 1]; // plus last frame to keep the duration Dictionary <string, AnimationCurve> transformCurveX = new Dictionary <string, AnimationCurve>(), transformCurveY = new Dictionary <string, AnimationCurve>(); float time = 0; int from = (animation.Animation != LoopAnimation.Reverse) ? animation.FrameFrom : animation.FrameTo; int step = (animation.Animation != LoopAnimation.Reverse) ? 1 : -1; int keyIndex = from; for (int i = 0; i < length; i++) { if (i >= length) { keyIndex = from; } ObjectReferenceKeyframe frame = new ObjectReferenceKeyframe(); frame.time = time; frame.value = sprites[keyIndex]; time += aseFile.Frames[keyIndex].FrameDuration / 1000f; spriteKeyFrames[i] = frame; foreach (var metadata in metadatas) { if (metadata.Type == MetaDataType.TRANSFORM && metadata.Transforms.ContainsKey(keyIndex)) { var childTransform = metadata.Args[0]; if (!transformCurveX.ContainsKey(childTransform)) { transformCurveX[childTransform] = new AnimationCurve(); transformCurveY[childTransform] = new AnimationCurve(); } var pos = metadata.Transforms[keyIndex]; transformCurveX[childTransform].AddKey(i, pos.x); transformCurveY[childTransform].AddKey(i, pos.y); } } keyIndex += step; } float frameTime = 1f / animationClip.frameRate; ObjectReferenceKeyframe lastFrame = new ObjectReferenceKeyframe(); lastFrame.time = time - frameTime; lastFrame.value = sprites[keyIndex - step]; spriteKeyFrames[spriteKeyFrames.Length - 1] = lastFrame; foreach (var metadata in metadatas) { if (metadata.Type == MetaDataType.TRANSFORM && metadata.Transforms.ContainsKey(keyIndex - step)) { var childTransform = metadata.Args[0]; var pos = metadata.Transforms[keyIndex - step]; transformCurveX[childTransform].AddKey(spriteKeyFrames.Length - 1, pos.x); transformCurveY[childTransform].AddKey(spriteKeyFrames.Length - 1, pos.y); } } AnimationUtility.SetObjectReferenceCurve(animationClip, editorBinding, spriteKeyFrames); foreach (var childTransform in transformCurveX.Keys) { EditorCurveBinding bindingX = new EditorCurveBinding { path = childTransform, type = typeof(Transform), propertyName = "m_LocalPosition.x" }, bindingY = new EditorCurveBinding { path = childTransform, type = typeof(Transform), propertyName = "m_LocalPosition.y" }; MakeConstant(transformCurveX[childTransform]); AnimationUtility.SetEditorCurve(animationClip, bindingX, transformCurveX[childTransform]); MakeConstant(transformCurveY[childTransform]); AnimationUtility.SetEditorCurve(animationClip, bindingY, transformCurveY[childTransform]); } AnimationClipSettings settings = AnimationUtility.GetAnimationClipSettings(animationClip); switch (animation.Animation) { case LoopAnimation.Forward: animationClip.wrapMode = WrapMode.Loop; settings.loopTime = true; break; case LoopAnimation.Reverse: animationClip.wrapMode = WrapMode.Loop; settings.loopTime = true; break; case LoopAnimation.PingPong: animationClip.wrapMode = WrapMode.PingPong; settings.loopTime = true; break; } if (!importSettings.loopTime) { animationClip.wrapMode = WrapMode.Once; settings.loopTime = false; } AnimationUtility.SetAnimationClipSettings(animationClip, settings); ctx.AddObjectToAsset(animation.TagName, animationClip); index++; } animationSettings = animSettings.ToArray(); }