Пример #1
0
        public override void OnSimulateBefore(NetworkObj obj)
        {
            if (Interpolation.Enabled)
            {
                var root = (NetworkState)obj.Root;

                if (root.Entity.IsOwner)
                {
                    return;
                }

                if (root.Entity.HasControl && !ToController)
                {
                    return;
                }

                var it    = root.Frames.GetIterator();
                var idx   = obj[this];
                var value = NetMath.InterpolateFloat(obj.RootState.Frames, idx + 1, obj.RootState.Entity.Frame, Settings.IsAngle);

                while (it.Next())
                {
                    it.val.Values[idx].Float0 = value;
                }
            }
        }
Пример #2
0
        public bool QueueInput(Command cmd)
        {
            if (canQueueCommands)
            {
                NetAssert.True(HasControl);

                if (CommandQueue.Count < Core.Config.commandQueueSize)
                {
                    cmd.ServerFrame = Core.ServerFrame;
                    cmd.Sequence    = CommandSequence = NetMath.SeqNext(CommandSequence, Command.SEQ_MASK);
                }
                else
                {
                    NetLog.Error("Input queue for {0} is full", this);
                    return(false);
                }

                CommandQueue.AddLast(cmd);
                return(true);
            }
            else
            {
                NetLog.Error("You can only queue commands to the host in the 'SimulateController' callback");
                return(false);
            }
        }
Пример #3
0
        private void ReadInput(Packet packet)
        {
            int maxFrame = Core.Frame;
            int minFrame = maxFrame - (Core.Config.commandDelayAllowed + PingFrames);

            while (packet.ReadStopMarker())
            {
                NetworkId   netId = packet.ReadNetworkId();
                EntityProxy proxy = null;

                if (OutgoingProxiesByNetworkId.ContainsKey(netId))
                {
                    proxy = OutgoingProxiesByNetworkId[netId];
                }

                while (packet.ReadStopMarker())
                {
                    Command cmd = Factory.NewCommand(packet.ReadTypeId());
                    cmd.Sequence          = packet.ReadUShort(Command.SEQ_BITS);
                    cmd.ServerFrame       = packet.ReadIntVB();
                    cmd.InputObject.Token = packet.ReadToken();
                    cmd.ReadInput(connection, packet);

                    // no proxy or entity
                    if (!proxy || !proxy.Entity)
                    {
                        continue;
                    }

                    Entity entity = proxy.Entity;

                    // remote is not controller
                    if (ReferenceEquals(entity.Controller, connection) == false)
                    {
                        continue;
                    }

                    // sequence is old
                    if (NetMath.SeqDistance(cmd.Sequence, entity.CommandSequence, Command.SEQ_SHIFT) <= 0)
                    {
                        continue;
                    }

                    // put on command queue
                    entity.CommandQueue.AddLast(cmd);
                    entity.CommandSequence = cmd.Sequence;
                }
            }
        }
Пример #4
0
        private void ReadResult(Packet packet)
        {
            while (packet.CanRead())
            {
                if (packet.ReadBool() == false)
                {
                    break;
                }

                NetworkId   netId  = packet.ReadNetworkId();
                EntityProxy proxy  = IncommingProxiesByNetworkId[netId];
                Entity      entity = proxy.Entity;

                while (packet.CanRead())
                {
                    if (packet.ReadBool() == false)
                    {
                        break;
                    }

                    TypeId        typeId      = packet.ReadTypeId();
                    ushort        sequence    = packet.ReadUShort(Command.SEQ_BITS);
                    IMessageRider resultToken = packet.ReadToken();

                    Command cmd = null;

                    if (entity != null)
                    {
                        var it = entity.CommandQueue.GetIterator();

                        while (it.Next())
                        {
                            int dist = NetMath.SeqDistance(it.val.Sequence, sequence, Command.SEQ_SHIFT);
                            if (dist > 0)
                            {
                                break;
                            }
                            if (dist < 0)
                            {
                                it.val.Flags |= CommandFlags.DISPOSE;
                            }
                            if (dist == 0)
                            {
                                cmd = it.val;
                                break;
                            }
                        }
                    }

                    if (cmd)
                    {
                        cmd.ResultObject.Token = resultToken;
                        cmd.Flags |= CommandFlags.CORRECTION_RECEIVED;

                        if (cmd.Meta.SmoothFrames > 0)
                        {
                            cmd.BeginSmoothing();
                        }

                        cmd.ReadResult(connection, packet);
                    }
                    else
                    {
                        cmd = Factory.NewCommand(typeId);
                        cmd.ReadResult(connection, packet);
                        cmd.Free();
                    }
                }
                // remove all disposable commands
                if (entity != null)
                {
                    while ((entity.CommandQueue.Count > 1) && (entity.CommandQueue.First.Flags & CommandFlags.DISPOSE))
                    {
                        entity.CommandQueue.RemoveFirst().Free();
                    }
                }
            }
        }
Пример #5
0
        public override void OnSimulateBefore(NetworkObj obj)
        {
            var root = (NetworkState)obj.Root;

            if (root.Entity.IsOwner)
            {
                return;
            }

            if (root.Entity.HasControl && !ToController)
            {
                return;
            }

            var nt = obj.Storage.Values[obj[this]].Transform;

            if (nt != null && nt.Simulate)
            {
                var snapped = false;

                Vector3    pos = Vector3.zero;
                Quaternion rot = Quaternion.identity;

                if (Extrapolation.Enabled)
                {
                    if (PositionEnabled)
                    {
                        pos = NetMath.ExtrapolateVector(
                            /* currentPosition */ GetPosition(nt.Simulate),
                            /* receivedPosition */ obj.Storage.Values[obj[this] + POSITION].Vector3,
                            /* receivedVelocity */ obj.Storage.Values[obj[this] + VELOCITY].Vector3,
                            /* receivedFrame */ obj.RootState.Frames.First.Frame,
                            /* entityFrame */ obj.RootState.Entity.Frame,
                            /* extrapolation */ Extrapolation,
                            /* snapping */ ref snapped
                            );

                        // clamp position
                        pos = nt.Clamper(obj.RootState.Entity.UnityObject, pos);
                    }

                    if (RotationEnabled)
                    {
                        rot = NetMath.ExtrapolateQuaternion(
                            /* currentRotation */ GetRotation(nt.Simulate),
                            /* receivedRotation */ obj.Storage.Values[obj[this] + ROTATION].Quaternion,
                            /* receivedFrame */ obj.RootState.Frames.First.Frame,
                            /* entityFrame */ obj.RootState.Entity.Frame,
                            /* extrapolation */ Extrapolation
                            );
                    }
                }
                else if (Interpolation.Enabled)
                {
                    // position
                    if (PositionEnabled)
                    {
                        pos = NetMath.InterpolateVector(
                            obj.RootState.Frames,
                            obj[this] + POSITION,
                            obj.RootState.Entity.Frame,
                            Interpolation.SnapMagnitude,
                            ref snapped
                            );
                    }

                    // rotation
                    if (RotationEnabled)
                    {
                        rot = NetMath.InterpolateQuaternion(
                            obj.RootState.Frames,
                            obj[this] + ROTATION,
                            obj.RootState.Entity.Frame
                            );
                    }
                }
                else
                {
                    // always snapped on this
                    snapped = true;

                    // position
                    if (PositionEnabled)
                    {
                        pos = obj.Storage.Values[obj[this] + POSITION].Vector3;
                    }

                    // rotation
                    if (RotationEnabled)
                    {
                        rot = obj.Storage.Values[obj[this] + ROTATION].Quaternion;
                    }
                }

                if (PositionEnabled)
                {
                    SetPosition(nt.Simulate, pos);

                    if (snapped)
                    {
                        nt.RenderDoubleBufferPosition = nt.RenderDoubleBufferPosition.Shift(nt.Simulate.position).Shift(nt.Simulate.position);
                    }
                }

                if (RotationEnabled)
                {
                    SetRotation(nt.Simulate, rot);
                }
            }
        }
Пример #6
0
 public byte[] DuplicateData()
 {
     byte[] duplicate = new byte[NetMath.BytesRequired(position)];
     Array.Copy(data, 0, duplicate, 0, duplicate.Length);
     return(duplicate);
 }