Пример #1
0
        public int this[NetworkProperty property]
        {
            get
            {
#if DEBUG
                NetAssert.NotNull(property);

                NetAssert.True(OffsetObjects >= 0);
                NetAssert.True(OffsetObjects < Root.Meta.CountObjects);

                NetAssert.Same(Root.Objects[OffsetObjects], this);
                NetAssert.Same(Root.Objects[OffsetObjects].Meta, property.PropertyMeta);
                NetAssert.Same(Root.Meta.Properties[Root.Objects[OffsetObjects].OffsetProperties + property.OffsetProperties].Property, property);
#endif

                return(this.OffsetStorage + property.OffsetStorage);
            }
        }
Пример #2
0
        void AddPropertyToArray(int offsetProperties, int offsetObjects, NetworkProperty property)
        {
            NetAssert.Null(Properties[offsetProperties].Property);

            if (offsetProperties > 0)
            {
                NetAssert.NotNull(Properties[offsetProperties - 1].Property);
            }

            Properties[offsetProperties].Property      = property;
            Properties[offsetProperties].OffsetObjects = offsetObjects;

            for (int i = 0; i < 32; ++i)
            {
                int f = 1 << i;

                // this can't be set
                if (Filters[i] != null)
                {
                    NetAssert.False(Filters[i].IsSet(offsetProperties));
                }

                // if property is included in this filter, flag it
                if ((property.PropertyFilters & f) == f)
                {
                    if (Filters[i] == null)
                    {
                        Filters[i] = new BitSet();
                    }

                    Filters[i].Set(offsetProperties);

                    // now it must be set
                    NetAssert.True(Filters[i].IsSet(offsetProperties));
                }
            }
        }
Пример #3
0
        public UniqueId(byte[] bytes)
        {
            NetAssert.NotNull(bytes);
            NetAssert.True(bytes.Length == 16);

            this = default(UniqueId);

            this.byte0  = bytes[0];
            this.byte1  = bytes[1];
            this.byte2  = bytes[2];
            this.byte3  = bytes[3];
            this.byte4  = bytes[4];
            this.byte5  = bytes[5];
            this.byte6  = bytes[6];
            this.byte7  = bytes[7];
            this.byte8  = bytes[8];
            this.byte9  = bytes[9];
            this.byte10 = bytes[10];
            this.byte11 = bytes[11];
            this.byte12 = bytes[12];
            this.byte13 = bytes[13];
            this.byte14 = bytes[14];
            this.byte15 = bytes[15];
        }
Пример #4
0
 public UniqueId(string guid)
 {
     NetAssert.NotNull(guid);
     this      = default(UniqueId);
     this.guid = new Guid(guid);
 }
Пример #5
0
 public void SetExtrapolationClamper(System.Func <AscensionEntity, Vector3, Vector3> clamper)
 {
     NetAssert.NotNull(clamper);
     Clamper = clamper;
 }
Пример #6
0
        public void Detach()
        {
            NetAssert.NotNull(UnityObject);
            NetAssert.True(IsAttached);
            NetAssert.True(NetworkId.Packed != 0UL);

            if (AutoRemoveChildEntities)
            {
                foreach (AscensionEntity child in UnityObject.GetComponentsInChildren(typeof(AscensionEntity), true))
                {
                    if (child.IsAttached && (ReferenceEquals(child.entity, this) == false))
                    {
                        child.transform.parent = null;
                    }
                }
            }

            if (Controller)
            {
                RevokeControl(null);
            }

            // destroy on all connections
            var it = Core.connections.GetIterator();

            while (it.Next())
            {
                it.val.entityChannel.DestroyOnRemote(this);
            }

            // call out to behaviours
            foreach (IEntityBehaviour eb in Behaviours)
            {
                try
                {
                    if (eb.Invoke && ReferenceEquals(eb.entity, this.UnityObject))
                    {
                        eb.Detached();
                        eb.entity = null;
                    }
                }
                catch (Exception exn)
                {
                    NetLog.Error("User code threw exception inside Detach callback");
                    NetLog.Exception(exn);
                }
            }

            // call out to user
            try
            {
                GlobalEventListenerBase.EntityDetachedInvoke(this.UnityObject);
            }
            catch (Exception exn)
            {
                NetLog.Error("User code threw exception inside Detach callback");
                NetLog.Exception(exn);
            }

            // clear out attached flag
            Flags &= ~EntityFlags.ATTACHED;

            // remove from entities list
            if (Core.entitiesFrozen.Contains(this))
            {
                Core.entitiesFrozen.Remove(this);
            }

            if (Core.entitiesThawed.Contains(this))
            {
                Core.entitiesThawed.Remove(this);
            }

            // clear from unity object
            UnityObject.entity = null;

            // log
            NetLog.Debug("Detached {0}", this);
        }
Пример #7
0
        public void Attach()
        {
            NetAssert.NotNull(UnityObject);
            NetAssert.False(IsAttached);
            NetAssert.True((NetworkId.Packed == 0UL) || (Source != null));

            try
            {
                AttachIsRunning = true;

                // mark as don't destroy on load
                GameObject.DontDestroyOnLoad(UnityObject.gameObject);

                // assign network id
                if (Source == null)
                {
                    NetworkId = NetworkIdAllocator.Allocate();
                }

                // add to entities list
                Core.entitiesThawed.AddLast(this);

                // mark as attached
                Flags |= EntityFlags.ATTACHED;

                // call out to behaviours
                foreach (IEntityBehaviour eb in Behaviours)
                {
                    try
                    {
                        if (eb.Invoke && ReferenceEquals(eb.entity, this.UnityObject))
                        {
                            eb.Attached();
                        }
                    }
                    catch (Exception exn)
                    {
                        NetLog.Error("User code threw exception inside Attached callback");
                        NetLog.Exception(exn);
                    }
                }

                // call out to user
                try
                {
                    GlobalEventListenerBase.EntityAttachedInvoke(this.UnityObject);
                }
                catch (Exception exn)
                {
                    NetLog.Error("User code threw exception inside Attached callback");
                    NetLog.Exception(exn);
                }

                // log
                NetLog.Debug("Attached {0} (Token: {1})", this, AttachToken);
            }
            finally
            {
                AttachIsRunning = false;
            }
        }