Пример #1
0
        public string GetWeaknessString(Enemy e, Files.SkillManager sm)
        {
            var str = new StringBuilder();

            if (Weaknesses.ContainsKey(e.Name))
            {
                var set = Weaknesses[e.Name];
                foreach (int w in e.Weakness)
                {
                    if (set.Contains(w))
                    {
                        str.Append(sm.ElementToString(w));
                    }
                    else
                    {
                        str.Append("???");
                    }

                    str.Append(", ");
                }
            }
            else
            {
                foreach (int w in e.Weakness)
                {
                    str.Append("???, ");
                }
            }

            string ret_str = str.ToString();

            // "string, " --> 8 chars --> 8 - 2 = 6... string (excludes "right" value)
            return(ret_str.Substring(0, ret_str.Length - 2));
        }
Пример #2
0
        private List <Skill> MakeSkills(int type)
        {
            var skills = new List <Skill>();

            // 3 types of minions -- BUFF, SUPPORT, ATTACK

            string image = _images[type];

            switch (type)
            {
            // buff
            case 0:
                string[] bnames = { "Bucettack Up", "Bucefense Up", "Bucriticals Up" };
                int      stat   = _rand.Next(0, bnames.Length);

                var obskill = new Skill()
                {
                    S_Type     = SkillType.OFFENSIVE_BUFF,
                    Name       = bnames[stat],
                    Multiplier = 1,
                    Damage     = 0,
                    Element    = 0,
                    Stat       = stat
                };

                // offensive buff minions only have 1 skill + their weapon
                skills.Add(obskill);
                break;

            // support
            case 1:

                var hskill = new Skill()
                {
                    S_Type     = SkillType.HEALING,
                    Name       = "Bucey HP",
                    Multiplier = 1,
                    Damage     = _rand.Next(10, 21),
                    Element    = 0,
                    Stat       = 0
                };

                skills.Add(hskill);
                break;

            // by default, the minion is an attack minion
            default:
                var      sm    = new SkillManager();
                string[] names = { "Bucire", "Bucater", "Buceyice", "Bushock", "Buwind", "Bucenuke", "Bucedark", "Bulight", "Buceical" };

                for (int i = 0; i < 2; i++)
                {
                    int n      = _rand.Next(0, names.Length);
                    var oskill = new Skill()
                    {
                        S_Type     = SkillType.OFFENSIVE,
                        Name       = names[n],
                        Multiplier = 1,
                        Damage     = _rand.Next(15, 21),
                        Element    = n,
                        Stat       = 0
                    };

                    skills.Add(oskill);
                }
                break;
            }

            return(skills);
        }