Пример #1
0
        public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
        {
            if (m_IsOwner)
            {
                if (info.ButtonID == 3)
                {
                    // Switch the allow spectators flag
                    m_Game.AllowSpectators = !m_AllowSpectators;
                    sender.Mobile.SendGump(new StartGameGump(sender.Mobile, m_Game, m_IsOwner, !m_AllowSpectators));
                }
                else if (info.ButtonID == 2)
                {
                    m_Game.CancelGameStart(sender.Mobile);
                }
                else if (info.ButtonID == 1)
                {
                    sender.Mobile.Target = new ChessTarget(m_Game, sender.Mobile, "Please select your partner...",
                                                           new ChessTargetCallback(m_Game.ChooseOpponent));

                    sender.Mobile.SendGump(new StartGameGump(sender.Mobile, m_Game, m_IsOwner, m_AllowSpectators));
                }
            }
            else
            {
                if (info.ButtonID == 2)
                {
                    m_Game.CancelGameStart(sender.Mobile);
                }
                else if (info.ButtonID == 1)
                {
                    m_Game.AcceptGame(sender.Mobile);
                }
            }
        }
Пример #2
0
        public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
        {
            switch (info.ButtonID)
            {
            case 0: return;

            case 1:
                sender.Mobile.SendGump(new ChessSetGump(m_User, m_Game, m_IsOwner, m_AllowSpectators, --m_Page));
                break;

            case 2:
                sender.Mobile.SendGump(new ChessSetGump(m_User, m_Game, m_IsOwner, m_AllowSpectators, ++m_Page));
                break;

            case 3:
                m_Game.CancelGameStart(sender.Mobile);
                break;

            default:
                int index = info.ButtonID - 10;

                ChessSet s = (ChessSet)Enum.Parse(typeof(Arya.Chess.ChessSet), Sets[index], false);
                m_Game.SetChessSet(s);

                sender.Mobile.SendGump(new StartGameGump(sender.Mobile, m_Game, m_IsOwner, m_AllowSpectators));
                sender.Mobile.Target = new ChessTarget(m_Game, sender.Mobile, "Please select your parnter...",
                                                       new ChessTargetCallback(m_Game.ChooseOpponent));
                break;
            }
        }