public bool GetEntry(string stringID, STL.STLEntry entry) { for (int i = 0; i < this.entryCount; i++) { } return(false); }
public void AddEntry(int ID, string string_ID, string text, string comment, string quest1, string quest2) { STL.STLEntry sTLEntry = default(STL.STLEntry); sTLEntry.ID = (uint)ID; sTLEntry.string_ID = string_ID; sTLEntry.text = new string[this.languageCount]; sTLEntry.comment = new string[this.languageCount]; sTLEntry.quest1 = new string[this.languageCount]; sTLEntry.quest2 = new string[this.languageCount]; sTLEntry.Offset = new uint[this.languageCount]; for (int i = 0; i < this.languageCount; i++) { sTLEntry.text[i] = text; sTLEntry.comment[i] = comment; sTLEntry.quest1[i] = quest1; sTLEntry.quest2[i] = quest2; } this.entryCount++; STL.STLEntry[] array = this.entry; this.entry = new STL.STLEntry[this.entryCount]; for (int i = 0; i < this.entryCount - 1; i++) { this.entry[i] = array[i]; } this.entry[this.entryCount - 1] = sTLEntry; }