public NetState(Socket socket, MessagePump messagePump) { m_Socket = socket; m_Buffer = new ByteQueue(); m_Seeded = false; m_Running = false; m_RecvBuffer = m_ReceiveBufferPool.AcquireBuffer(); m_MessagePump = messagePump; m_SendQueue = new SendQueue(); m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes(0.5); m_Instances.Add(this); try { m_Address = Utility.Intern(((IPEndPoint)m_Socket.RemoteEndPoint).Address); m_ToString = m_Address.ToString(); } catch (Exception ex) { TraceException(ex); m_Address = IPAddress.None; m_ToString = "(error)"; } m_ConnectedOn = DateTime.Now; if (m_CreatedCallback != null) { m_CreatedCallback(this); } }