static int set_Sound(IntPtr L) { try { Arthas.SoundCompoent arg0 = (Arthas.SoundCompoent)ToLua.CheckObject <Arthas.SoundCompoent>(L, 2); Arthas.GameEntry.Sound = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddEffectAudio(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Arthas.SoundCompoent obj = (Arthas.SoundCompoent)ToLua.CheckObject <Arthas.SoundCompoent>(L, 1); UnityEngine.AudioSource o = obj.AddEffectAudio(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_Audio(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Arthas.SoundCompoent obj = (Arthas.SoundCompoent)o; UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource)); obj.Audio = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Audio on a nil value")); } }
static int get_AudioListener(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Arthas.SoundCompoent obj = (Arthas.SoundCompoent)o; UnityEngine.AudioListener ret = obj.AudioListener; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index AudioListener on a nil value")); } }