/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
const int SLOT_GAP = 2; //spacing between inventory slots #endregion Fields #region Constructors public InventoryToolbar(Game1 game) : base(game, "images/bottom_equipment_toolbar") { }