public string ReturnRoster() { //Work down some of this queue int sheetQueue = RequestData.WorkRequestQueue(1); string output = "<div style=\"width:896px;overflow:hidden;text-align:center;vertical-align:top;\"><font size=\"+3\"><center><a>Guild Roster</a></center></font><br />\n"; output += "<table style=\"vertical-align:top;\"><tr valign=\"top\"><td>\n"; output += "<table width=\"400\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\" style=\"background:#333333;\">\n"; output += "<tr><td width=\"44\"> </td><td width=\"200\" style=\"text-align:left;\"><a><b>Name</b></a> </td><td style=\"text-align:center;\"><a><b>Achievement Points</b></a></td></tr>\n"; lock (lockOn) { foreach (ArmoryCharacter c in members) { if (c.level >= 80) { //output += c.ToHtml(); output += c.ToFormatedString("<tr><td width=\"44\"> ##R## ##C##</td><td width=\"200\" style=\"text-align:left;\"><a href=\"http://overlordsofjustice.com/armory/CharacterSheet.aspx?"+c.armoryUrl+"\"><font color=\"##F##\" style=\"text-align:left;\">##N##</font></a> </td><td style=\"text-align:center;\"><a>##A##</a></td></tr>\n"); if (mostAch == null) mostAch = c; else if (mostAch.achPoints < c.achPoints) mostAch = c; if (leastAch == null) leastAch = c; else if (leastAch.achPoints > c.achPoints) leastAch = c; } } } output += "</table>\n</td><td>\n"; output += ReturnLeaderBoard(); output += "</td></tr></table>\n"; output += "Roster Loaded on " + LoadTime.ToShortDateString() + " " + LoadTime.ToShortTimeString() + " Queue Size: " + sheetQueue + "<br />\n"; output += "</div>\n"; return output; }
public static int CompareByLevelAndRank(ArmoryCharacter x, ArmoryCharacter y) { if (x == null) { if (y == null) { // If x is null and y is null, they're // equal. return 0; } else { // If x is null and y is not null, y // is greater. return -1; } } else { // If x is not null... // if (y == null) // ...and y is null, x is greater. { return 1; } else { // ...and y is not null, compare the // lengths of the two strings. // if (x.level > y.level) return -11; else if (x.level == y.level) {//If they are equal sort by rank if (x.guildRank > y.guildRank) return 1; else if (x.guildRank < y.guildRank) return -1; else return 0; } else return 1; } } }