private void UpdateSkillCD(SkillNode node)
        {
            if (node == null)
            {
                return;
            }
            SkillNode head      = GetHead(node.Category);
            SkillInfo head_info = m_Owner.GetSkillStateInfo().GetSkillInfoById(head.SkillId);

            if (head.SkillId == node.SkillId)
            {
                head_info.BeginCD();
                if (node.IsAlreadyPressUp)
                {
                    head_info.CalcuteCastTime(TimeUtility.GetLocalMilliseconds() / 1000f, head_info.SkillId);
                }
            }
            else
            {
                SkillInfo node_info = m_Owner.GetSkillStateInfo().GetSkillInfoById(node.SkillId);
                if (node.IsAlreadyPressUp)
                {
                    head_info.AddCD(node_info.ConfigData.CoolDownTime);
                }
                else
                {
                    head_info.AddCD(node_info.ConfigData.CoolDownTime + node_info.ConfigData.CastTime);
                }
            }
        }
Пример #2
0
 private void NpcSkill(NpcInfo npc, int skillId)
 {
     if (null != npc)
     {
         if (npc.SkillController != null)
         {
             SkillInfo skillInfo = npc.GetSkillStateInfo().GetSkillInfoById(skillId);
             if (null != skillInfo)
             {
                 long curTime = TimeUtility.GetServerMilliseconds();
                 if (!skillInfo.IsInCd(curTime / 1000.0f))
                 {
                     npc.SkillController.ForceStartSkill(skillId);
                     skillInfo.BeginCD();
                 }
             }
         }
     }
 }