private void OnTriggerEnter(Collider collider) { if (!collider.CompareTag("Lasso")) { return; } m_score.AddScore(m_addScore); if (HasGetScore(m_getScoreObject)) { GetScore getScore = Instantiate( m_getScoreObject, transform.position, transform.rotation * Quaternion.Euler(0, m_scoreRotOffset, 0)).GetComponent <GetScore>(); getScore.SetScore(m_addScore); } Destroy(gameObject); }