Пример #1
0
        public void FightARound(Gladiator playersGladiator, Gladiator opposingGladiator)
        {
            for (int battleTurn = 1; (playersGladiator.currentWounds >= 1) && (opposingGladiator.currentWounds >= 1); battleTurn++)
            {
                Console.WriteLine($"Battleturn {battleTurn}:");
                playersGladiatorHitRoll  = RollADie(); //both gladiators get a random number in their aim to hit their opponent
                opposingGladiatorHitRoll = RollADie();
                Console.WriteLine($"Your gladiator {playersGladiator.gladiatorName} have a weaponskill of {playersGladiator.weaponskill},strenght of {playersGladiator.strenght}, toughness of {playersGladiator.toughness}, wounds equal to {playersGladiator.startingWounds} and {playersGladiator.numberOfVictories} victories.");
                Console.WriteLine($"Opposing gladiator is {opposingGladiator.gladiatorName} and have a weaponskill of {opposingGladiator.weaponskill},strenght of {opposingGladiator.strenght}, toughness of {opposingGladiator.toughness}, wounds equal to {opposingGladiator.startingWounds}.");

                CombatResult(playersGladiator, opposingGladiator, playersGladiatorHitRoll);
                CombatResult(opposingGladiator, playersGladiator, opposingGladiatorHitRoll);

                if (playersGladiator.currentWounds < 1) //if the players gladiator dies you get a message
                {
                    Console.WriteLine("Oh No!! You lost to {0}!!", opposingGladiator.gladiatorName);
                    playersGladiator.isPlayerGladdiatorDead = "y";
                    Console.ReadLine();
                }
                else if (opposingGladiator.currentWounds < 1) //if the generated gladiator dies you get a message
                {
                    Console.WriteLine("You won against {0}!! Congratulations!!", opposingGladiator.gladiatorName);
                    playersGladiator.numberOfVictories++;
                    playersGladiator.currentWounds = playersGladiator.startingWounds; //the players hitpoints is restored
                                                                                      //battleRound++;
                    Console.ReadLine();
                    //vanquishedOpponents.Add(opposingGladiator.gladiatorName);//add the name of dead opponent to a list
                    //opposingGladiator = CreateNewGladiator();// create a new opponent
                }
                Console.ReadKey();
            }
        }
Пример #2
0
        //private static Random aDice = new Random();
        //battleRound = 1
        //string
        //Gladiator opposingGladiator = new Gladiator();

        public void FightABattle(Gladiator playersGladiator)
        {
            Round round = new Round();

            do
            {
                round.FightARound(playersGladiator, opposingGladiator);
            }while (playersGladiator.currentWounds > 0 || opposingGladiator.currentWounds > 0);
        }
Пример #3
0
 private void CombatResult(Gladiator aggressor, Gladiator defender, int hitRoll)
 {
     if (aggressor.weaponskill >= hitRoll)
     {
         Console.WriteLine($"{aggressor.gladiatorName} strikes {defender.gladiatorName} as {playersGladiatorHitRoll} is less or equal to {aggressor.gladiatorName}s weaponskill of {aggressor.weaponskill}.");
         damageToOpponentGladiator = aggressor.strenght + RollADie();
         Console.WriteLine($"{aggressor.gladiatorName} does {damageToOpponentGladiator} damage to {defender.gladiatorName}");
         defender.currentWounds = defender.currentWounds - (defender.toughness - damageToOpponentGladiator);
         Console.WriteLine($"{defender.gladiatorName} have {defender.toughness} in toughness and reduce number of wounds taken to {defender.toughness - damageToOpponentGladiator}.");
         Console.WriteLine($"{defender.gladiatorName} have {defender.currentWounds} remaining");
     }
     else
     {
         Console.WriteLine($"{aggressor.gladiatorName} did not manage to hit {defender.gladiatorName} and no damage was caused.");
     }
 }
Пример #4
0
        public Gladiator NewGladiator()
        {
            Gladiator newFreshGladiator = new Gladiator();

            return(newFreshGladiator);
        }
Пример #5
0
        /// <summary>
        /// Function that prints the collected data of which round and turn and which combatant dealt what amount of damage
        /// </summary>
        /// <param name="printLog recieves a list"></param>
        //static void PrintBattleLog(List<string> deadGladiators, int numberOfVictories, int isPlayerGladiatorRetired, List<string> printLog)
        //{
        //    foreach (string deadOpponent in deadGladiators)
        //    {
        //        Console.WriteLine("You have vanquished: {0}", deadOpponent);
        //    }
        //    Console.WriteLine("Your score is: {0}", numberOfVictories + isPlayerGladiatorRetired);
        //    for (int element = 0; printLog.Count > element; element = element + 4)
        //    {
        //        Console.Write("\nBattleround: {0}\tBattleturn: {1}\tFighter: {2} does {3} damage.", printLog[element], printLog[element + 1], printLog[element + 2], printLog[element + 3]);
        //    }
        //}
        static void Main(string[] args)
        {
            //Variable initiations
            string chosenGladiatorName = "", illegalMenuChoise = "n";
            int    menuOption = 0;

            //List<string> vanquishedOpponents = new List<string>();
            //List<string> battleLog = new List<>();

            //Print out welcome message and rules for the Arena
            Console.WriteLine("Welcome to the ARENA!");
            Console.WriteLine("In this game you get a generated gladiator that will fight other gladiators to the death. After a fight you will ");
            Console.WriteLine("be asked if you would like to retire your gladiator. If you retire your gladiator or if your gladiator");
            Console.WriteLine("perishes in the arena the game ends, and you get a score based on how many fights your gladiator survived.");
            Console.WriteLine("Good Luck!");
            do
            {//Here the player is to choose a name that contains letters or numbers.
                Console.Write("\nWhat would you like to name your Gladiator: ");
                chosenGladiatorName = Console.ReadLine();
                if (chosenGladiatorName == "")
                {
                    Console.WriteLine("You must type in a name.");
                }
            } while (chosenGladiatorName == "");
            //Create the players gladiator and assign the name choosen
            Gladiator playersGladiator = new Gladiator(chosenGladiatorName);

            do
            {//here is the ingame menu
                Console.Clear();
                Console.WriteLine("What would you like to do?");
                Console.WriteLine("1. Fight in the arena.");
                Console.WriteLine("2. Retire your Gladiator");
                Console.WriteLine("3. Check your Gladiators stats");
                Console.WriteLine("You have {0} wins so far", playersGladiator.numberOfVictories);
                menuOption = 0;
                //if text is given as answear a message is given that a number is required
                try { menuOption = Convert.ToInt32(Console.ReadLine()); }
                catch (FormatException)
                {
                    illegalMenuChoise = "y";
                    Console.WriteLine("Indecision will have you killed in the Arena. Please type a number.");
                    Console.ReadLine();
                }

                switch (menuOption) //here starts which option should be run based on which choise in the menu.
                {
                case 1:             //Here starts a battle between the player and a to be generated gladiator
                    Console.WriteLine("BATTLE!!!!!");
                    Battle battle = new Battle();
                    battle.FightABattle(playersGladiator);
                    break;

                case 2:    //this choise is if the player wish to retire the gladiator
                    playersGladiator.retirePlayerGladiator = "y";
                    break;

                case 3:     //this choise shows the stats of the gladiator and the opponent
                    Console.WriteLine("Your gladiator {0} have a weaponskill of {1},strenght of {2}, toughness of {3}, wounds equal to {4} and {5} victories.", playersGladiator.gladiatorName, playersGladiator.weaponskill, playersGladiator.strenght, playersGladiator.toughness, playersGladiator.startingWounds, playersGladiator.numberOfVictories);
                    Console.ReadLine();
                    break;

                case 4:
                case 5:
                case 6:
                case 7:
                case 8:
                case 9:
                case 0:
                    if (illegalMenuChoise == "y")    // this is to prevent dubble messages that the menuchoise is not a number
                    {
                        break;
                    }
                    else
                    {
                        Console.WriteLine("This choise will get you killed in the Arena. Make another choise.");
                        Console.ReadLine();
                        break;
                    }

                default:
                    break;
                }
            } while (playersGladiator.retirePlayerGladiator != "y" && playersGladiator.isPlayerGladdiatorDead != "y"); //end if the players gladiator is retired or if the gladiator is dead
            if (playersGladiator.numberOfVictories == 0 && playersGladiator.isPlayerGladdiatorDead == "y")             //if the gladiator didnt manage to win any battlerounds and died
            {
                Console.WriteLine("You did not manage to win any battles at the Arena, better luck next time!");
            }
            else if (playersGladiator.numberOfVictories >= 1 && playersGladiator.isPlayerGladdiatorDead == "y")//if the player gladiator won atleast one round but have died
            {
                Console.WriteLine($"Your gladiator {playersGladiator.gladiatorName} has won {playersGladiator.numberOfVictories} matches over the following gladiators:");
                //PrintBattleLog(vanquishedOpponents, numberOfVictories, 1, battleLog);//print out the result for each round and turn and who did how much damage
                Console.ReadLine();
            }
            else
            if (playersGladiator.retirePlayerGladiator == "y" && playersGladiator.isPlayerGladdiatorDead == "n")//if the players gladiator is alive and retired
            {
                Console.WriteLine($"Your gladiator {playersGladiator.gladiatorName} has retired and won {playersGladiator.numberOfVictories} matches over the following gladiators:");
                //PrintBattleLog(vanquishedOpponents, numberOfVictories, 1, battleLog);//print out the result for each round and turn and who did how much damage
            }
            Console.ReadLine();
        }